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Races

Races are a core system in the game. Each race gives the player unique passives and buffs, affecting gameplay in different ways.

List of Races
Human

Human

Races

Rabbit

Rabbit

Races

Shark

Shark

Races

Angel

Angel

Races

Ghoul

Ghoul

Races

Cyborg

Cyborg

Races

Draco

Draco

Races

Obtainment

  • A race is randomly assigned when a player first joins the game. When the playthrough begins, one of the following random starter races is assigned to the player:

    Starter Races


    Other Races

    Apart from the above, players can also get the following races by completing the respective puzzles in Blox Fruits:

Changing Race

Players who aren't satisfied with their current race can reroll it using any of the following methods. However, note that rerolling a race will only get a starter race.

  • Paying 3,000 to tort (not available in First Sea)

  • Buying a Race Re-roll for 90 in the in-game shop.

  • Buying a Race Re-roll from Event Shops. (Christmas, Halloween, Valentine events)


Special Race Switching

Ghoul, Cyborg, and Draco cannot be obtained through rerolls

  • After unlocking them once, they can be switched back via NPCs:

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Race Versions

Version 1

The base race state provides initial passive abilities and serves as the foundation for all future upgrades.

  • Every player starts with a default race (V1) that grants a basic passive effect to its user.

  • It acts as the prerequisite stage for unlocking V2, V3, and V4

  • Higher versions progressively add stronger passives and active abilities

  • V2 and V3 are unlocked in the Second Sea, while V4 is in the Third Sea

Additional Information

  • Unlocking the Dark Blade Slayer Skin requires V3 on all starter races (Human, Rabbit, Shark, Angel); Ghoul, Cyborg, and Draco are excluded since they are not starter races

  • V3 quest progress resets if you leave the game, but dying does not reset progress, allowing retries within the same session

  • Ghoul, Cyborg, and Draco cannot be obtained through rerolls or normal spawning; they are only unlocked through specific questlines

  • After unlocking them once, Ghoul and Draco can be switched back for free via Experimic and Dragon Wizard, while Cyborg requires 2,500 to switch back

Update Logs

Update 24- December 14, 2024
  • Major Changes
    • Introduced the Draco race, expanding the race system with a new quest-based unlock
    • Continued shift toward non-rerollable, progression-based races
Update 18- January 6, 2023
  • Major Changes
    • Added Race V4 (Awakening system) as the final upgrade tier
    • Introduced advanced progression with trials, bosses, and puzzles
    • Significantly increased endgame power scaling and build diversity
Update 17.3- September 10, 2022
  • Major Changes
    • Adjusted dash mechanics and movement speed across all races
    • Reduced the mobility advantage of Rabbit, making movement more balanced overall
  • Ability Changes
    • Standardized movement performance, narrowing gaps between fast and slow races
Update 17.2- March 12, 2022
  • Major Changes
    • Updated the visual and activation effects for race abilities
    • Improved clarity and consistency when triggering race skills
Update 14- March 20, 2021
  • Major Changes
    • Added the Cyborg race
    • Introduced another quest-exclusive race, not obtainable through rerolls
Update 12- October 21, 2020
  • Major Changes
    • Added the Ghoul race
    • Expanded race variety with a special unlock requirement system
Update 8- November 23, 2019
  • Major Changes
    • Introduced Race V2 and V3 systems
    • Added progression-based upgrades, including enhanced passives and active abilities
Update 1- January 16, 2019
  • Major Changes
    • Released the race system with four starter races: Human, Rabbit, Shark, and Angel
    • Established the foundation for race-based passives and progression

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