Races
Races are a core system in the game. Each race gives the player unique passives and buffs, affecting gameplay in different ways.
Obtainment
A race is randomly assigned when a player first joins the game. When the playthrough begins, one of the following random starter races is assigned to the player:
Starter Races
Human (62.5%)
Rabbit (12.5%)
Shark (12.5%)
Angel (12.5%)
Other Races
Apart from the above, players can also get the following races by completing the respective puzzles in Blox Fruits:
Cyborg → Obtained by completing the Cyborg puzzle
Ghoul → Bought from the Experimic for 100
Ectoplasm + Hellfire TorchDraco → Obtained through the Dragon Wizard quest
Changing Race
Players who aren't satisfied with their current race can reroll it using any of the following methods. However, note that rerolling a race will only get a starter race.
Paying
3,000 to tort (not available in First Sea)Buying a Race Re-roll for
90 in the in-game shop.Buying a Race Re-roll from Event Shops. (Christmas, Halloween, Valentine events)
Special Race Switching
Ghoul, Cyborg, and Draco cannot be obtained through rerolls
After unlocking them once, they can be switched back via NPCs:
Experimic → Ghoul (free)
Dragon Wizard → Draco (free)
Secret NPC → Cyborg (
2,500 per switch)
Race Versions
The base race state provides initial passive abilities and serves as the foundation for all future upgrades.
Every player starts with a default race (V1) that grants a basic passive effect to its user.
It acts as the prerequisite stage for unlocking V2, V3, and V4
Higher versions progressively add stronger passives and active abilities
V2 and V3 are unlocked in the Second Sea, while V4 is in the Third Sea
Additional Information
Unlocking the Dark Blade Slayer Skin requires V3 on all starter races (Human, Rabbit, Shark, Angel); Ghoul, Cyborg, and Draco are excluded since they are not starter races
V3 quest progress resets if you leave the game, but dying does not reset progress, allowing retries within the same session
Ghoul, Cyborg, and Draco cannot be obtained through rerolls or normal spawning; they are only unlocked through specific questlines
After unlocking them once, Ghoul and Draco can be switched back for free via Experimic and Dragon Wizard, while Cyborg requires
2,500 to switch back
Update Logs
- Major Changes
- Introduced the Draco race, expanding the race system with a new quest-based unlock
- Continued shift toward non-rerollable, progression-based races
- Major Changes
- Added Race V4 (Awakening system) as the final upgrade tier
- Introduced advanced progression with trials, bosses, and puzzles
- Significantly increased endgame power scaling and build diversity
- Major Changes
- Adjusted dash mechanics and movement speed across all races
- Reduced the mobility advantage of Rabbit, making movement more balanced overall
- Ability Changes
- Standardized movement performance, narrowing gaps between fast and slow races
- Major Changes
- Updated the visual and activation effects for race abilities
- Improved clarity and consistency when triggering race skills
- Major Changes
- Added the Cyborg race
- Introduced another quest-exclusive race, not obtainable through rerolls
- Major Changes
- Added the Ghoul race
- Expanded race variety with a special unlock requirement system
- Major Changes
- Introduced Race V2 and V3 systems
- Added progression-based upgrades, including enhanced passives and active abilities
- Major Changes
- Released the race system with four starter races: Human, Rabbit, Shark, and Angel
- Established the foundation for race-based passives and progression