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Rip Indra

Rip Indra is a level 1500 boss designed for endgame encounters, meant for players who have already reached high progression and are ready for top-tier challenges. At this stage, it functions as a late-game combat test where survivability, damage output, and overall build strength matter more than basic progression, making it unsuitable for early or mid-game players.

Rip Indra behavior is tied to both combat progression and a scripted event system. Defeating him triggers a cutscene showing a battle between rip_indra and King Red Head, and also unlocks the ability to talk to the Mr. Captain NPC at the Green Zone docks. During the fight, he cannot be normally finished solo because once his health drops to around half without completing the required puzzle, a dark cloud surrounds him and he regenerates health, preventing a kill and effectively forcing team coordination. If the player is in the puzzle route, the same half-health trigger activates the dark cloud, but instead of continuing combat, the player is teleported back to their home point and the cutscene plays automatically, making both routes end in the scripted sequence rather than a standard defeat.

Location:

Rip Indra location is accessed in the Second Sea by talking to the King Red Head NPC at level 1500, which teleports the player to a small island where Indra is found. Players can also reach the island manually, but it is not recommended due to the long travel time and inefficiency compared to the teleport method through the NPC.

Rip Indra

Rip Indra
NPCs Type Enemy
Sea Second Sea
Location Indra Island
Level1500
HP100,000
Uses AuraNo
Weapon Type Sword
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Abilities

Ability
One Thousand Slices
Description

Indra unleashes a barrage of green energy slashes toward the player, dealing damage and briefly stunning anyone hit.

How to Avoid

Continuously side dash, use Flash Step, or activate Instinct to avoid the barrage.

Ability
Dark Air Slash
Description

Indra fires a vertical green slash that deals damage and causes minor knockback.

How to Avoid

Side dash or use Flash Step to evade the projectile.

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