Diamond
Diamond is a level 750 boss encountered as a high-level combat challenge. It serves as a progression checkpoint for players reaching this stage, testing basic combat readiness rather than introducing any special mechanics.
Diamond uses the old abilities of the Longsword, meaning its combat style is centered around basic melee sword techniques rather than complex skill patterns. This makes the fight more about raw damage and survivability than learning special moves or counters.
Location:
Diamond can be found on top of the large sunflower hill near the Café, making it a fixed overworld boss that players can reliably reach once they enter this stage of progression.
Quest:
The quest is given by the Area 1 Quest Giver and requires Level 750. Players are tasked with defeating Diamond, and completing it rewards $25,000 and 12,500,000 EXP, making it a solid leveling milestone for this part of the game.
Drops:
Defeating Diamond rewards players with:
Around $1,000–2,000
100,000 EXP
18,750 Bounty/Honor
Longsword
Diamond

Abilities
Diamond uses the old Longsword moveset, relying on a combination of melee attacks, teleportation, and shockwave abilities to pressure nearby players.
Diamond rapidly slashes around himself, dealing damage and stunning nearby players.
Keep your distance to avoid the attack.
Diamond teleports toward the player before slamming his sword into the ground, creating a shockwave that deals damage and launches nearby players into the air.
Side dash frequently or use Air Jump to evade the attack.
Diamond fires a small vertical air slash that deals a moderate amount of damage.
Side dash or use Air Jump to avoid the projectile.
Diamond rapidly slashes around himself, dealing damage and stunning nearby players.
Keep your distance to avoid the attack.
Diamond teleports toward the player before slamming his sword into the ground, creating a shockwave that deals damage and launches nearby players into the air.
Side dash frequently or use Air Jump to evade the attack.
Diamond fires a small vertical air slash that deals a moderate amount of damage.
Side dash or use Air Jump to avoid the projectile.