Jeremy
Jeremy is a Level 850 boss designed as a mid-to-late progression encounter for players reaching that stage of the game. He serves as a milestone fight that marks a noticeable increase in difficulty compared to earlier bosses, intended for players who are actively progressing through higher level content.
Jeremy uses the abilities of the Spring Fruit, giving him a high-mobility, knockback-focused combat style that relies on sudden movement and spacing pressure rather than slow, predictable attacks. This makes the fight more about tracking his jumps and controlling distance than trading hits up close.
Location:
Jeremy is located in the Kingdom of Rose, on a mountain to the right side of the harbor, near the area where players first arrive in the Second Sea. He can be found close to the Swan Pirates, making this part of the island a key mid-progression combat zone where multiple threats are nearby.
Quest:
To access the fight, players take the Area 2 Quest, which requires Level 850. The quest is given by the Area 2 Quest Giver and tasks you with defeating Jeremy. Successful completion rewards $25,000, 16,000,000 EXP, and contributes to progression through Second Sea content.
Drops:
Defeating Jeremy rewards players with:
Around $3,000
Around 210,000–250,000 EXP
21,250 Bounty/Honor
Black Spikey Coat
Jeremy

Abilities
Jeremy uses the abilities of the Spring fruit.
Jeremy launches himself toward the player, dealing damage and knocking back anyone hit.
Dash frequently and keep your distance to avoid the attack.
Jeremy transforms his legs into springs, leaps high into the air, and crashes back down, creating a small crater that deals area damage to nearby players.
Keep your distance until the attack ends.
Jeremy launches himself toward the player, dealing damage and knocking back anyone hit.
Dash frequently and keep your distance to avoid the attack.
Jeremy transforms his legs into springs, leaps high into the air, and crashes back down, creating a small crater that deals area damage to nearby players.
Keep your distance until the attack ends.
