Dragonstorm
Dragonstorm is a Legendary gun built for sustained damage and pressure, centred around rapid-fire M1 attacks. Its fast firing rate and consistent damage make it effective for both PvP and farming, allowing players to keep constant pressure on targets without relying heavily on ability cooldowns.
In fights, it performs best by overwhelming enemies with continuous hits. The fast M1 not only deals strong damage over time but also makes it easier to interrupt movement and maintain control. This is especially noticeable against Beast-type fruits, where the constant hits can heavily limit their mobility and make them easier to deal with.
It holds up well even against tougher matchups. Despite Dragon having stun resistance, the steady stream of damage still makes Dragonstorm a favourable option, as it relies more on pressure than hard crowd control.
Obtainment:
Dragonstorm is obtained through crafting after unlocking its recipe. To access it, you need the Dojo Belt (Red) and must speak to the Dragon Hunter, who provides the crafting option.
Crafting it requires rare materials, including
2 Dragon Eggs,
10 Dinosaur Bones,
5 Dragon Scales, and
30 Blaze Embers. These resources can take time to gather, making the weapon a late-game investment rather than an easy pickup.
Dragonstorm
Strengths & Weaknesses
A quick breakdown of where this build shines and struggles.
Strengths
Strong for Terrorshark, Ship Raids, and boss farming due to high damage and long range
Easy to use and very effective in PvP with consistent pressure
Breaks Instinct reliably across moves
[TAP] Fireworks: Can stun-lock transformed targets (except Dragon), very high damage if all bullets hit, strong vs large targets and boats, quickly drains Instinct
[Z] Draconic Cascade: Air variant auto-aims, hard to dodge, usually breaks Instinct
[X] Infernal Comet: High damage, large AoE, useful knockback for Terrorsharks, breaks Instinct
Weaknesses
Rubber users are immune
Grindy to obtain, not easy to unlock early
[TAP] Fireworks: Long reload, hard to aim in PvP, bullets spread at long range, cannot hit Sea Beasts or Leviathan, may trigger anti-cheat with prolonged use
[Z] Draconic Cascade: Can be Instinct-tricked, ground version is harder to aim
[X] Infernal Comet: Needs good aim, knockback can slow grinding if not used as a finisher
Verdict
High damage, easy to use, and very strong in PvP and boss fights. Weak against Rubber and has some aiming issues, but still one of the more reliable and effective guns overall.
Abilities
1,
10,and
15Fires bursts of explosive bullets that can be held for a continuous barrage.
Shoots 3 explosive bullets per burst with AoE damage
Hold to extend fire, limited by a heat meter
Can stun-lock targets when held
Ground Variant:
Launches a dragon projectile from the ground that grabs and explodes.
Pulls and stuns nearby targets on hit
Leaves scorched ground with lingering effect
Strong crowd control if aimed well
Air Variant:
Summons multiple projectiles that fall and track enemies before exploding.
Auto-tracks nearby targets
Multiple explosions with AoE damage
Gains brief wings on hold, but mainly visual
Fires a dragon projectile that pulls enemies and explodes.
Pulls enemies along its path before exploding
Deals tick damage while dragging targets
Leaves burning area on impact
Can ricochet off walls
Fires bursts of explosive bullets that can be held for a continuous barrage.
Shoots 3 explosive bullets per burst with AoE damage
Hold to extend fire, limited by a heat meter
Can stun-lock targets when held
Ground Variant:
Launches a dragon projectile from the ground that grabs and explodes.
Pulls and stuns nearby targets on hit
Leaves scorched ground with lingering effect
Strong crowd control if aimed well
Air Variant:
Summons multiple projectiles that fall and track enemies before exploding.
Auto-tracks nearby targets
Multiple explosions with AoE damage
Gains brief wings on hold, but mainly visual
Fires a dragon projectile that pulls enemies and explodes.
Pulls enemies along its path before exploding
Deals tick damage while dragging targets
Leaves burning area on impact
Can ricochet off walls
Upgrade

Showcase Video
Update Logs
- Major Changes
- Upgrade damage bonus was reduced from 8% back to 6%, lowering its overall scaling
- Major Changes
- Upgrade bonus increased from 6% to 8% damage, improving its damage scaling
- Major Changes
- Dragonstorm was added to the game.
- Its range was later reduced, limiting long-distance effectiveness
