Godhuman
Godhuman is a fighting style obtainable in the Third Sea and serves as the upgraded version of Superhuman. It offers higher damage, better mobility, and stronger abilities, making it one of the most popular fighting styles for PvP.
Godhuman excels in player combat thanks to its fast attacks, high damage, strong stuns, and powerful knockback. Its abilities are excellent for starting and extending combos, allowing skilled players to maintain constant pressure on opponents.
However, Godhuman performs poorly in grinding. Its slow M1 attacks, lack of effective AoE moves, and high mastery requirements make it inefficient for farming large groups of enemies. The fighting style's heavy knockback can also make grouping enemies more difficult, further reducing its PvE effectiveness.
One of Godhuman's strongest tools is its held Sixth Realm Gun, which acts as an extremely reliable combo starter when used correctly. Many players choose to disable screen shake to improve visibility and make this move easier to land consistently.
Overall, Godhuman is considered one of the best PvP fighting styles in the game, but its weaknesses in grinding make it a style that is primarily chosen for competitive combat rather than progression.
Obtainment:
Godhuman can be learned from the Ancient Monk in the Third Sea. It is one of the most demanding fighting styles to unlock, requiring players to master nearly every other advanced fighting style beforehand.
To obtain Godhuman, players must meet the following requirements:
Access to the Third Sea (Level 1500+)
400+ Mastery on the following fighting styles:
Superhuman
Death Step
Sharkman Karate
Electric Claw
Dragon Talon
$5,000,000
5,000
10
20
10
20
Because of its high mastery requirements, expensive cost, and rare materials, Godhuman is considered one of the hardest fighting styles to obtain. However, the effort is often worthwhile, as it is widely regarded as one of the strongest fighting styles for PvP.
Godhuman

Strengths & Weaknesses
A quick breakdown of where this build shines and struggles.
Strengths
High damage and amazing stuns.
Excellent combo potential.
One of the best fighting styles for PvP.
Great mobility.
All moves break Instinct.
Strong for boss fighting.
Hard to miss abilities at close range.
Soaring Beast [Z] has good mobility and stun.
Heaven and Earth [X] is a strong finisher with large AoE when held.
Sixth Realm Gun [C] is extremely fast, has auto-aim, and grants invincibility frames.
Weaknesses
Extremely tedious and expensive to obtain.
Poor for grinding regular enemies and Sea Events.
Difficult to use effectively with Buddha.
High mastery requirements.
Soaring Beast [Z] is single-target and easy to dodge.
Held Heaven and Earth [X] leaves you vulnerable.
Held Sixth Realm Gun [C] is risky and can still be avoided.
High knockback makes grinding inefficient.
Verdict
Godhuman is widely considered the best PvP fighting style in Blox Fruits. Its incredible damage, mobility, stuns, and combo potential make it one of the most oppressive fighting styles in player combat.
While its obtainment process is extremely demanding and its grinding capabilities are mediocre, its dominance in PvP more than makes up for these shortcomings. Every move offers tremendous utility, whether it's mobility, finishing power, or combo extensions.
Abilities
Performs a four-hit combo enhanced with prismatic energy.
Delivers four powerful punches in quick succession.
Leaves behind a prismatic trail, which turns black when Aura is active.
Provides high close-range damage and combo potential.
Useful for pressure and extending combos.
Launches toward the target and unleashes a devastating barrage of punches.
Functions as a high-speed gap closer.
Delivers a rapid multi-hit combo using afterimages.
Finishes with a powerful knockback punch.
Grants temporary invulnerability during the attack.
Deals higher damage at close range.
Manipulates powerful gusts of wind in two different ways.
Tap Version: Fires a fast-moving gust of wind.
Travels rapidly toward the target.
Explodes on impact or at maximum range.
Launches enemies upward while dealing damage.
Effective for ranged pressure and combo setups.
Held Version: Charges a massive wind shockwave.
Generates a large gust of wind around the user.
Damage and range increase with charge time.
Creates a powerful shockwave that can hit enemies above and below the user.
Leaves behind upturned debris when used on the ground.
Dashes forward and delivers an overwhelming punch.
Tap Version:
Performs a high-speed dash toward the cursor.
Delivers a powerful punch that knocks enemies away.
Damages nearby enemies within the blast radius.
Held Version:
Dashes with greater speed and range.
Grabs the target before charging a devastating punch.
Grants temporary invulnerability during the attack.
Deals significantly higher damage and knockback than the tap version.
Also damages nearby enemies caught in the blast.
Performs a four-hit combo enhanced with prismatic energy.
Delivers four powerful punches in quick succession.
Leaves behind a prismatic trail, which turns black when Aura is active.
Provides high close-range damage and combo potential.
Useful for pressure and extending combos.
Launches toward the target and unleashes a devastating barrage of punches.
Functions as a high-speed gap closer.
Delivers a rapid multi-hit combo using afterimages.
Finishes with a powerful knockback punch.
Grants temporary invulnerability during the attack.
Deals higher damage at close range.
Manipulates powerful gusts of wind in two different ways.
Tap Version: Fires a fast-moving gust of wind.
Travels rapidly toward the target.
Explodes on impact or at maximum range.
Launches enemies upward while dealing damage.
Effective for ranged pressure and combo setups.
Held Version: Charges a massive wind shockwave.
Generates a large gust of wind around the user.
Damage and range increase with charge time.
Creates a powerful shockwave that can hit enemies above and below the user.
Leaves behind upturned debris when used on the ground.
Dashes forward and delivers an overwhelming punch.
Tap Version:
Performs a high-speed dash toward the cursor.
Delivers a powerful punch that knocks enemies away.
Damages nearby enemies within the blast radius.
Held Version:
Dashes with greater speed and range.
Grabs the target before charging a devastating punch.
Grants temporary invulnerability during the attack.
Deals significantly higher damage and knockback than the tap version.
Also damages nearby enemies caught in the blast.
Showcase Video
Update Logs
- Balance Changes
- Held [X] Heaven and Earth's wind effects were reduced.
- The charge time required to reach maximum size was reduced by 50%.
- Major Changes
- Katana's slash animations were updated.
- Major Changes
- Godhuman was added to the game.