Enchantments
Enchantments

Enchantments are upgrades that provide additional buffs and passive effects to Swords, Guns, and Fishing Rods. They are obtained from the Dragon Talon Sage and can grant stat boosts, unique effects, blessings, or curses.
Locations:
Enchantments are available in All Seas through the Dragon Talon Sage.
Affected Objects:
Swords
Guns
Fishing Rods
Enchantments:
Normal enchantments increase the effectiveness of weapons or fishing rods.
List of Enchantments
Agile Lvl 1
Reduces cooldowns by 6%.
Agile Lvl 2
Reduces cooldowns by 9%.
Agile Lvl 3
Reduces cooldowns by 12%.
Agile Lvl 1
Reduces cooldowns by 6%.
Agile Lvl 2
Reduces cooldowns by 9%.
Agile Lvl 3
Reduces cooldowns by 12%.
Unique Enchantments
Unique Enchantments are exclusive to Weapons. They are rarer than normal enchantments but less rare than Blessings or Curses, and count toward Scroll enchantment level.
Masterpiece
Skills cost no Energy, +5% damage, -8% cooldowns.
Excellent all-around enchantment with no significant drawbacks.
Rage
Increases movement speed after landing hits.
Especially effective on support and stun weapons such as Skull Guitar.
Sharpshooter
+10% damage, +20% cooldowns.
Pairs well with Ghoul due to its cooldown reduction. Ideal for burst-damage weapons like Bisento and True Triple Katana.
Strong Grip
Damage scales using 40% Melee and 60% Sword/Gun stats.
Excellent for hybrid builds and Fruit users who want stronger weapon damage.
Unbreakable
Held skills cannot be interrupted for 2 seconds.
Useful for escaping or breaking combos. Works well with Cursed Dual Katana and Shark Anchor.
Unreal
-20% cooldowns, -15% damage.
Best suited for spam-oriented support weapons such as Shark Anchor and Dragonheart.
Masterpiece
Skills cost no Energy, +5% damage, -8% cooldowns.
Excellent all-around enchantment with no significant drawbacks.
Rage
Increases movement speed after landing hits.
Especially effective on support and stun weapons such as Skull Guitar.
Sharpshooter
+10% damage, +20% cooldowns.
Pairs well with Ghoul due to its cooldown reduction. Ideal for burst-damage weapons like Bisento and True Triple Katana.
Strong Grip
Damage scales using 40% Melee and 60% Sword/Gun stats.
Excellent for hybrid builds and Fruit users who want stronger weapon damage.
Unbreakable
Held skills cannot be interrupted for 2 seconds.
Useful for escaping or breaking combos. Works well with Cursed Dual Katana and Shark Anchor.
Unreal
-20% cooldowns, -15% damage.
Best suited for spam-oriented support weapons such as Shark Anchor and Dragonheart.
Unique Skills
These enchantments are exclusive to Fishing Rods and replace the [Z] ability.
Reel Boost
Temporarily increases rod strength for 10 seconds.
Calming Technique
Slows fish movement by 50% for 10 seconds.
Conserve Bait
Reduces bait consumption chance by 25% for 120 seconds.
Reel Boost
Temporarily increases rod strength for 10 seconds.
Calming Technique
Slows fish movement by 50% for 10 seconds.
Conserve Bait
Reduces bait consumption chance by 25% for 120 seconds.
Passive Abilities
Passive abilities are exclusive to Fishing Rods.
Fishing Rod Protector
Prevents one line snap per catch; instead boosts progress by 30% and calms the fish.
Fishing Rod Protector
Prevents one line snap per catch; instead boosts progress by 30% and calms the fish.
Blessings
Blessings have a 3% chance of being obtained from a Legendary Scroll and a 10% chance from a Mythical Scroll. They apply to both Weapons and Fishing Rods.
Burning
Applies Burn for 4 seconds on hit; scales with final damage.
Burn adds ~12.5% cumulative tick damage and does not break or drain Instinct dodges.

Frozen
Applies Slowness for 5 seconds on hit; scales with base damage.
Does not stack meaningfully; slightly increases with higher base damage.

Rot
Applies Rot to fruit users for 4 seconds on hit.
Greatly reduces regular and passive healing; does not affect NPCs or fruitless players.

Storm
Chains Lightning damage to nearby enemies on hit; scales with final damage.
Drains dodges but does not break Instinct; deals ~1/6 of attack damage when chaining.

Burning
Applies Burn for 4 seconds on hit; scales with final damage.
Burn adds ~12.5% cumulative tick damage and does not break or drain Instinct dodges.

Frozen
Applies Slowness for 5 seconds on hit; scales with base damage.
Does not stack meaningfully; slightly increases with higher base damage.

Rot
Applies Rot to fruit users for 4 seconds on hit.
Greatly reduces regular and passive healing; does not affect NPCs or fruitless players.

Storm
Chains Lightning damage to nearby enemies on hit; scales with final damage.
Drains dodges but does not break Instinct; deals ~1/6 of attack damage when chaining.

Curses
Curses are rarer than Blessings and can only be obtained from Legendary and Mythical Scrolls.
Curse of the Reaper
The player's health regeneration speed cut in half + life-drain effect applied with a yield of 70% on Players & 23% on NPCs.
Healing on NPCs is ~1/3 of the value on players; effects stack across two equipped weapons.

Curse of the Thief
Enemies have increased hostility and will target the player even when no damage is dealt.
XP ×2.5 (XP and Mastery), Money ×1.5; targeting radius ~18 m; user takes +25% damage. However the effects of the curse do not apply to Sea events, Raid bosses and Raid / Dungeon NPCs

Curse of the Reaper
The player's health regeneration speed cut in half + life-drain effect applied with a yield of 70% on Players & 23% on NPCs.
Healing on NPCs is ~1/3 of the value on players; effects stack across two equipped weapons.

Curse of the Thief
Enemies have increased hostility and will target the player even when no damage is dealt.
XP ×2.5 (XP and Mastery), Money ×1.5; targeting radius ~18 m; user takes +25% damage. However the effects of the curse do not apply to Sea events, Raid bosses and Raid / Dungeon NPCs


- Released the Enchantments system.
- Renamed Sea Blessing to Rot.
- Updated Blessing and Curse visual effects
- Added Fishing Rod Enchantments.