Sharkman Karate
Sharkman Karate is the water-and-shark fighting style you reach by upgrading Water Kung Fu. Its damage is lowish, but its combos and stuns are among the best in the game, and its moves can break Instinct. You can upgrade it again from the Sharkman Master, and it is one of the five styles Godhuman asks for.
Sharkman Karate

Quick questions about Sharkman Karate
What moves does Sharkman Karate have, and what are their cooldowns?
Rows marked upgraded describe the move after its Sharkman Master upgrade.
Sharkman Karate moves, stats and Instinct
- Tap
- A hook punch, a spinning kick, a slide forward and a two-fisted ground slam.
- Since Update 27.2 the M1 dashes you forward and lags at the end.
- Z
- You summon six water figures and rush forward. If you hit, the target takes palm strikes from all six figures and from you.
- Upgraded, the figures merge into a shark that is fired at the enemy and carries it after the rush.
- X
- You fire a water shark. On a hit it locks the enemy in a water bubble for about 1 second and then pops it.
- Upgraded, you steer the bubble by holding the move, and the bubble lasts longer.
- C
- You launch a water vortex and pull it back towards you. A hit pulls the enemy in for a barrage of water strikes and a double-palm finish. It cannot be cancelled.
- Held, it gives you 70% damage reduction and turns part of the damage you absorb into temporary health. Upgraded, you also get 35% damage reduction for 3 seconds after it ends.
- Tap
- A hook punch, a spinning kick, a slide forward and a two-fisted ground slam.
- Since Update 27.2 the M1 dashes you forward and lags at the end.
- Z
- You summon six water figures and rush forward. If you hit, the target takes palm strikes from all six figures and from you.
- Upgraded, the figures merge into a shark that is fired at the enemy and carries it after the rush.
- X
- You fire a water shark. On a hit it locks the enemy in a water bubble for about 1 second and then pops it.
- Upgraded, you steer the bubble by holding the move, and the bubble lasts longer.
- C
- You launch a water vortex and pull it back towards you. A hit pulls the enemy in for a barrage of water strikes and a double-palm finish. It cannot be cancelled.
- Held, it gives you 70% damage reduction and turns part of the damage you absorb into temporary health. Upgraded, you also get 35% damage reduction for 3 seconds after it ends.
How do you get Sharkman Karate?
Sharkman Karate is the upgrade of Water Kung Fu. Hand the Sharkman Teacher a Water Key, show 400 mastery in Water Kung Fu and pay 2,500,000 Beli and 5,000 Fragments. Learning it grants the Sharkman title (number 130).
What you need to learn Sharkman Karate
- 400 mastery in Water Kung Fu.
- A Water Key, dropped by the Tide Keeper. You lose it if you die or reset before you hand it over.
- 2,500,000 Beli and
5,000 Fragments.

- 400 mastery in Water Kung Fu.
- A Water Key, dropped by the Tide Keeper. You lose it if you die or reset before you hand it over.
- 2,500,000 Beli and
5,000 Fragments.

Where to find the Sharkman Teacher
Forgotten Island: outside a house.

Forgotten Island: outside a house.

What are the best Sharkman Karate combos?
Sword main means most of your stat points are in Sword.
Sharkman Karate combos, easiest first
SK Z, X, C
Do X, then go to C quickly.
Saber X, Z, SK X, Z, C
Needs Saber. It can be the fastest combo in the game when done right, but it falls apart if the enemy uses Flash Step or tricks your moves with Instinct.
Gravity Blade Z, SK X, Z, C, Venom Bow Z
Needs the Gravity Blade and Venom Bow. It can one-shot a target.
Gravity Blade Z, X, Kabucha X, SK X, Z, C
Needs the Gravity Blade and Kabucha; sword main.
SK Z, X, C
Do X, then go to C quickly.
Portal X, Z, Shark Anchor Z, X (hold Z), SK Z, X, C
Needs Portal and Shark Anchor.
Dragon Trident X, SK X, Z, C, Dragon Trident Z
Sword main. Look down after Twelve Water Palms.
Midnight Blade Z, X, SK C, Z, X
Needs the Midnight Blade.
Saber X, Z, SK X, Z, C
Needs Saber. It can be the fastest combo in the game when done right, but it falls apart if the enemy uses Flash Step or tricks your moves with Instinct.
Gravity Blade Z, SK X, Z, C, Venom Bow Z
Needs the Gravity Blade and Venom Bow. It can one-shot a target.
Sharkman Karate strengths and weaknesses
Strengths
General
- Works with many builds, with very high combo potential and precise knockback.
- Its moves can break Instinct.
Twelve Water Palms (Z)
- A short cooldown, a fast cast, and a start-up that breaks Instinct.
Pressure Vortex (X)
- Long range and a strong stun: upgraded and held fully, the strongest stun of any fighting style.
- Distorts the target's screen with the bubble, and it grabs on contact.
Great Sea Spear (C)
- Pulls several targets at once and starts fast, which makes it a top combo opener.
- Held, it gives 70% damage reduction and cannot be cancelled by damage, which makes it a good way to break an enemy combo.
Weaknesses
General
- A moving target is hard to hit from a distance, so you need to predict its path.
- Bad M1s: poor hitboxes, a dash on the third hit, and the fourth M1 misses while you are in the Buddha transformation.
- Fairly weak damage for a steep price in the Second Sea.
Twelve Water Palms (Z)
- Short range and a big delay, with endlag that is punishable unless upgraded.
Pressure Vortex (X)
- The bubble catches one target only, and the shark travels slowly. Sometimes it circles the target without trapping it.
Great Sea Spear (C)
- No invincibility frames, a small range and high knockback.
- The temporary health fades quickly.
- Its upgrade needs the Black headband, which asks for a nearly perfect Fish Fight.
Verdict
Choose Sharkman Karate for PvP and combos, and keep Water Kung Fu for grinding, where its M1s can simply be spammed. Upgrade it once you have 500 mastery and level 2200.
What do you unlock with Sharkman Karate?
The fighting style that needs Sharkman Karate
- 400 mastery in Sharkman Karate, Superhuman, Death Step, Electric Claw and Dragon Talon.
- 5,000,000 Beli,
5,000 Fragments and four materials. The Godhuman page lists them. - Learn it from the Ancient Monk on the Floating Turtle (Third Sea).

- 400 mastery in Sharkman Karate, Superhuman, Death Step, Electric Claw and Dragon Talon.
- 5,000,000 Beli,
5,000 Fragments and four materials. The Godhuman page lists them. - Learn it from the Ancient Monk on the Floating Turtle (Third Sea).

How do you upgrade Sharkman Karate?
The Sharkman Master upgrades the moves one by one. You need 500 mastery in Sharkman Karate and level 2200, and you must beat him in Fish Fights to earn the headbands, from white up to black. If you fail a fight, you wait up to 40 minutes to try again. All three upgrades cost 10,000 Fragments in total.
Sharkman Karate upgrades
- Z
- Yellow Headband.
2,000 Fragments.
After the palm rush, a shark is fired out and carries the target.
- X
- Blue Headband.
3,000 Fragments.
You steer the bubble with your cursor or finger while holding the move.
- C
- Black Headband.
5,000 Fragments.
On a hit you get 35% damage reduction for 3 seconds after the move ends.
- Z
- Yellow Headband.
2,000 Fragments.
After the palm rush, a shark is fired out and carries the target.
- X
- Blue Headband.
3,000 Fragments.
You steer the bubble with your cursor or finger while holding the move.
- C
- Black Headband.
5,000 Fragments.
On a hit you get 35% damage reduction for 3 seconds after the move ends.
Where to find the Sharkman Master
Sealed Cavern: close to the Coral Pirates, behind a house.

Sealed Cavern: close to the Coral Pirates, behind a house.

Sharkman Karate showcase video
Sharkman Karate showcase
Sharkman Karate showcase by KusanagiDTempest on YouTube.
What changed in the Sharkman Karate updates?
- Sharkman Karate was buffed: Pressure Vortex no longer sends enemies up and its bubble moves 25% faster, and Great Sea Spear was completely revamped: it now breaks Instinct, cannot be cancelled by hits, gives damage reduction while held and can be held for up to 1.5 seconds.
- Twelve Water Palms got a small change: translucent water figures and a slightly longer dash, which now has a delay.
- Sharkman Karate was reworked, and its M1s now dash forward and lag at the end. Before this update, the style was learned from Daigrock the Sharkman.
- Pressure Vortex was reworked to drag enemies further, and Great Sea Spear was reworked into a multi-target move.
- Added to the game.






