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Superhuman

Superhuman is a fighting style available in the Second Sea and Third Sea, focused on fast, powerful strikes with solid damage, mobility, and knockback. It offers a balanced toolkit that supports aggressive close-range combat and rewards players who can chain attacks cleanly.

In PvP, Superhuman has long been valued for its simple yet agile moveset. Its mobility and combo flexibility made it one of the most popular fighting styles for a long time, especially among players who preferred fast-paced, skill-based combat.

However, Superhuman has become somewhat outdated compared to newer styles such as Dragon Talon, Electric Claw, and Godhuman, which generally offer stronger utility and better overall performance. A major weakness is that its attacks are relatively slow to land and cannot break Instinct, making experienced opponents harder to punish.

Because of these limitations, Superhuman is now mostly seen in high-skill builds, where strong precision, timing, and combo execution can still bring out its potential.

Obtainment:
Obtain by learning Superhuman from the Martial Arts Master after reaching 300+ Mastery on Dark Step, Electric, Water Kung Fu, and Dragon Breath, and paying $3,000,000; grants The Killer (#142) and Human Weapon (#143) titles.

Superhuman

Superhuman
Release Date25th December 2019
ObtainableSecond Sea/Third Sea
LocationSnow Mountain | Castle on the Sea
How to obtainFrom Martial Arts Master
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Strengths & Weaknesses

A quick breakdown of where this build shines and struggles.

Strengths

  • Excellent combo potential - all moves chain well together, allowing high burst damage when executed properly.

  • Strong mobility - both [Z] Beast Owl Pounce and [C] Conqueror Gun help with chasing, escaping, and traveling.

  • Good damage with heavy knockback, making it strong in PvP combos and for creating distance.

  • Great for Raids - [Z] provides a long stun, making raid bosses easier for teammates to hit.

  • No Fragments required, making it more accessible than most V2 fighting styles.

  • [Z] Beast Owl Pounce - long stun, short cooldown, decent instinct drain through tick damage, and useful long-range movement.

  • [X] Thunder Clap - high AoE damage and can break Instinct on direct hit.

  • [C] Conqueror Gun - solid damage and decent repositioning tool.

Weaknesses

  • Outclassed by Godhuman in almost every category.

  • Very grind-heavy to unlock - requires $3M and 300 mastery on four fighting styles, making the effort hard to justify now.

  • Poor for grinding/farming - [Z] and [C] are mostly single-target, while [X] causes too much knockback.

  • Slow M1s, making basic attacks feel clunky compared to newer styles.

  • Bad with Buddha and Sea Events due to awkward move design.

  • Moves are easy to dodge if thrown randomly; this style heavily depends on full combo execution.

  • [Z] Beast Owl Pounce - slow travel speed, locks you in animation, vulnerable to punishment, and damage drops at long range.

  • [X] Thunder Clap - hard to land, small range, highly punishable, and ineffective vertically or against Sea Beasts.

  • [C] Conqueror Gun - dodgeable with Instinct and risky against Sea Beasts at close range.

Verdict

Superhuman is still a strong PvP combo fighting style with great mobility, stun potential, and satisfying burst damage, but it has clearly aged poorly. Its slow M1s, weak grinding performance, and massive unlock grind make it hard to recommend over modern options like Godhuman, Electric Claw, or Sharkman Karate. Worth getting mainly as a stepping stone to Godhuman or if you enjoy combo-heavy PvP.

Abilities

Mastery: 600
Moves
TapHeavy Punches
Mastery
-
Description
  • Performs 4 powerful punches.

  • Attacks leave a white trail with a hint of blue.

  • With Aura, the trail turns black.

Showcase
ZBeast Owl Pounce
Mastery
110
Description

The user lunges a good distance in any direction and rapidly strikes on contact.

  • Travels a decent distance in any direction.

  • Direction can be changed during the move.

  • On hit, punches the target around 20+ times.

  • Deals good damage.

  • Applies slight knockback with a strong final punch.

  • If no enemy is hit, user simply travels forward.

  • Does not work well with awakened Buddha unless aimed downward.

  • Can still work with unawakened Buddha.

  • Cannot break Instinct (Observation Haki).

Showcase
XThunder Clap
Mastery
220
Description

The user charges power and releases a thunderous shockwave.

  • Charges up an attack.

  • Summons a tornado while charging.

  • On release, stomps the ground.

  • Creates a horizontal ring of power.

  • Deals decent AoE damage to nearby enemies.

  • Holding longer does not increase damage or knockback.

  • Breaks Instinct (Observation Haki).

  • Somewhat usable with awakened Buddha due to the ring’s off-ground hitbox.

  • Knockback makes it poor for grinding.

Showcase
CConqueror Gun
Mastery
330
Description

The user dashes forward with immense force.

  • Dashes forward at high speed.

  • Deals high damage.

  • Applies great knockback.

Showcase
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Showcase Video

Update Logs

Update 9- December 25, 2019
  • Superhuman was released as a new fighting style.

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