Superhuman
Superhuman is the powerful fighting style of the Second and Third Seas, taught by the Martial Arts Master for 3,000,000 Beli. Its moves are agile, with good knockback and damage, and it was long a PvP favorite, but newer styles have passed it. Its main use is as the step to Godhuman.
Superhuman

Quick questions about Superhuman
What moves does Superhuman have, and what are their cooldowns?
Superhuman moves, stats and Instinct
- Tap
- Four heavy punches with a white and blue trail, which turns black when Aura is on.
- Z
- You travel a good distance in any direction and can steer while you move.
- If you touch an enemy, you punch the target 20 or more times for good damage, stunning it, and finish with a strong punch that knocks it back a little.
- With no enemy in the way you just travel. It does not work with awakened Buddha unless you aim down at the target.
- X
- You charge up and a tornado forms (a held tornado does no damage). On release you stomp and send a ring of power out flat with a thunderous boom.
- Holding does not add damage or knockback.
- The ring sits off the ground, so it works somewhat with Buddha, but the heavy knockback makes it poor for grinding.
- C
- You dash forward at huge speed and hit the enemy for great knockback and damage.
- Tap
- Four heavy punches with a white and blue trail, which turns black when Aura is on.
- Z
- You travel a good distance in any direction and can steer while you move.
- If you touch an enemy, you punch the target 20 or more times for good damage, stunning it, and finish with a strong punch that knocks it back a little.
- With no enemy in the way you just travel. It does not work with awakened Buddha unless you aim down at the target.
- X
- You charge up and a tornado forms (a held tornado does no damage). On release you stomp and send a ring of power out flat with a thunderous boom.
- Holding does not add damage or knockback.
- The ring sits off the ground, so it works somewhat with Buddha, but the heavy knockback makes it poor for grinding.
- C
- You dash forward at huge speed and hit the enemy for great knockback and damage.
How do you get Superhuman?
Talk to the Martial Arts Master once you meet the requirements and pay 3,000,000 Beli. Learning it also grants two titles: The Killer (142) and Human Weapon (143). To reach 300 mastery quickly, hop servers and defeat the Smoke Admiral or the Awakened Ice Admiral.
What you need to learn Superhuman
- 300 mastery in Dark Step, Electric, Water Kung Fu and Dragon Breath.
- 3,000,000 Beli.
- You must be in the Second Sea or the Third Sea.

- 300 mastery in Dark Step, Electric, Water Kung Fu and Dragon Breath.
- 3,000,000 Beli.
- You must be in the Second Sea or the Third Sea.

What are the best Superhuman combos?
Superhuman combos, easiest first
Ice V, C, Z, SH M1 twice, SH Z, C, Ice X
Works best with an awakened Ice Z. Max Melee, Defense and Blox Fruit.
SH X, Z, Cursed Dual Katana X, Z, Kabucha Z, Flash Step if needed
Wait for the enemy to land before Kabucha Z. If they get away, Flash Step towards them.
Gravity Blade Z, SH Z, C, Gravity Blade X
Needs the Gravity Blade. The hard link is Conqueror Gun right after Beast Owl Pounce.
Soul Cane Z, X, SH Z, X, Flash Step, SH C
Needs the Soul Cane.
Ice V, C, Z, SH M1 twice, SH Z, C, Ice X
Works best with an awakened Ice Z. Max Melee, Defense and Blox Fruit.
Yeti F, Yama X, Yeti X, SH Z, C, Yeti C, Yeti Z
Fruit stats.
SH X, Z, Cursed Dual Katana X, Z, Kabucha Z, Flash Step if needed
Wait for the enemy to land before Kabucha Z. If they get away, Flash Step towards them.
Gravity Blade Z, SH Z, C, Gravity Blade X
Needs the Gravity Blade. The hard link is Conqueror Gun right after Beast Owl Pounce.
Superhuman strengths and weaknesses
Strengths
General
- High combo potential: Z and C can lead into each other, then a Flash Step lets X follow.
- Very good knockback and good damage, and Z and C help you run away at low health.
- Good for Raids, where Z stuns the boss so others can hit it, and good for traveling.
- Costs no Fragments, unlike Death Step, Sharkman Karate, Electric Claw and Dragon Talon.
Beast Owl Pounce (Z)
- A long stun, a short cooldown and good for covering long distances.
- Drains an Instinct user: tricking it still costs them damage over time.
Thunder Clap (X)
- Breaks Instinct when it hits the center.
Conqueror Gun (C)
- Decent mobility and good damage.
Weaknesses
General
- A slow M1, and underwhelming next to Godhuman.
- Very slow to unlock: 3,000,000 Beli and four styles at 300 mastery.
- Poor for grinding, and not recommended with Buddha or for Sea Events.
- Every move can be dodged easily when used on its own instead of in a chain.
Beast Owl Pounce (Z)
- Less damage from far away, and an Instinct user can dodge it while you keep attacking.
- A long recovery with no invincibility frames, and slow travel that makes it hard to land.
Thunder Clap (X)
- Hard to land and leaves you open to a counter, with a small range.
- Misses players above or below you, and does nothing to Sea Beasts.
Conqueror Gun (C)
- Instinct users can dodge it, and it hits Sea Beasts only from close range.
Verdict
Choose Superhuman if you want a skill-based combo style or the road to Godhuman. For grinding, bring Water Kung Fu, Dark Step or Electric to 400 mastery and take their upgrades instead, which grind better than Superhuman.
What do you unlock with Superhuman?
The fighting style that needs Superhuman
- 400 mastery in Superhuman, Death Step, Sharkman Karate, Electric Claw and Dragon Talon.
- 5,000,000 Beli,
5,000 Fragments and four materials. The Godhuman page lists them. - Learn it from the Ancient Monk on the Floating Turtle (Third Sea).

- 400 mastery in Superhuman, Death Step, Sharkman Karate, Electric Claw and Dragon Talon.
- 5,000,000 Beli,
5,000 Fragments and four materials. The Godhuman page lists them. - Learn it from the Ancient Monk on the Floating Turtle (Third Sea).

Superhuman showcase video
Superhuman showcase
Superhuman showcase by Kaskobi on YouTube.
What changed in the Superhuman updates?
- Added to the game.








