Dual Katana
Dual Katana is a Common sword that can be purchased for $12,000 from the Sword Dealer of the West in the Pirate Village during the First Sea. It allows players to wield two katanas at once, offering a different combat style from the standard Katana and Cutlass.
Compared to other early-game swords, Dual Katana provides a more engaging playstyle and can remain useful for a longer period during the First Sea. However, it is still an entry-level weapon and is eventually outclassed by stronger swords with better damage, range, or utility.
Dual Katana is best suited for early progression and for players who prefer faster, dual-wielding combat. While it can comfortably handle early content, most players will replace it as they gain access to more advanced weapons later in the game.
Obtainment:
The Dual Katana can be purchased for $12,000 from the Sword Dealer of the West
in Pirate Village.
Dual Katana

Strengths & Weaknesses
A quick breakdown of where this build shines and struggles.
Strengths
Good beginner sword for early-game progression.
Low price and low mastery requirements make it highly accessible.
Useful for Aura training due to its low damage output.
Both skills have AoE, helping with early grinding.
Simple moveset that is easy for new players to understand.
Whirlwind [Z] has a decent hitbox and slight stun.
Whirlwind [Z] has low knockback, allowing for more consistent grinding.
Tornado [X] provides decent AoE coverage.
Tornado [X] offers some combo potential compared to other beginner swords.
Weaknesses
Cannot damage Blade Fruit users.
Neither move breaks Instinct.
Overall damage output is low.
Long cooldowns feel excessive for such a weak weapon.
The upgrade path is impractical, requiring Angel Wings from enemies far above its intended level range.
Whirlwind [Z] has poor range.
Whirlwind [Z] struggles in aerial and long-range PvP situations.
Tornado [X] has limited range.
Tornado [X] locks the user in place, making them vulnerable during PvP.
Quickly outclassed by stronger swords later in the game.
Verdict
Dual Katana is arguably one of the better beginner swords available in the First Sea. Its combination of AoE attacks, slight stun effects, and low knockback makes it more practical for early grinding than many other starter weapons. It also has niche value for Aura training due to its modest damage output.
However, despite being stronger than basic options like Katana and Cutlass, Dual Katana still suffers from low damage, lack of Instinct-breaking capabilities, and poor long-term scaling. Its expensive upgrade requirements further reduce its value as players progress.
Abilities
12,and
10Performs a basic four-hit dual sword combo.
Delivers three quick slashes followed by a finishing strike.
Provides consistent close-range damage.
Useful for basic combos and sustained pressure.
Launches a spinning wave of slashes toward enemies.
Travels at medium range.
Deals AoE damage to enemies caught inside.
Carries targets forward before applying knockback.
Effective for crowd control and combo extensions.
Creates a violent whirlwind around the user.
Damages all enemies within its radius.
Applies strong knockback, sending targets away.
Functions as a close-range AoE attack.
Useful for clearing groups and creating space.
Performs a basic four-hit dual sword combo.
Delivers three quick slashes followed by a finishing strike.
Provides consistent close-range damage.
Useful for basic combos and sustained pressure.
Launches a spinning wave of slashes toward enemies.
Travels at medium range.
Deals AoE damage to enemies caught inside.
Carries targets forward before applying knockback.
Effective for crowd control and combo extensions.
Creates a violent whirlwind around the user.
Damages all enemies within its radius.
Applies strong knockback, sending targets away.
Functions as a close-range AoE attack.
Useful for clearing groups and creating space.
Upgrade

Showcase Video
Update Logs
- Ability Changes
- Dual Katana's moveset was reworked.
- Major Changes
- Dual Katana was added to the game.

