Blade Fruit
Blade is a Common Natural fruit built around sword immunity, fast attacks, and reliable crowd control. It costs $2500000 or 2300 Robux, making it one of the most accessible fruits for new players while still offering useful tools later in the game.
Its defining feature is complete immunity to sword attacks, including attacks enhanced by Aura. This makes Blade a strong counter to sword focused builds and gives it a unique advantage in PvP that very few fruits can match. Combined with quick-casting attacks, strong stuns, and Instinct breaking potential, it fits well into combo oriented playstyles and can support a wide range of builds.
Blade is also a solid grinding fruit, especially in the First Sea. Its ranged M1 attacks let players deal damage from a safe distance without the forward dashing found on some other fruits, making movement and positioning easier to control. Large area attacks and long lasting stuns help when fighting groups of enemies, clearing Raids, or handling Sea Events.
The fruit's effectiveness drops in later seas as enemy health increases. Its damage and range are more limited than those of higher-tier fruits, making it less efficient for endgame grinding. Players should also be aware that using its M1 attacks while airborne stops vertical movement, which can make aerial combat feel awkward. Despite these limitations, Blade remains one of the best early game fruits thanks to its low price, easy availability, and strong mix of utility, survivability, and PvP value.
Blade

Strengths & Weaknesses
A quick breakdown of where this build shines and struggles.
Strengths
Complete immunity to most sword attacks, including Aura-enhanced attacks, against players near your level.
Very cheap and easy to obtain, making it accessible from the start of the game.
Low mastery requirements allow players to unlock its full kit quickly.
Strong PvP potential thanks to reliable stuns, Instinct-breaking attacks, and combo synergy.
Excellent combo fruit, with most moves chaining together naturally.
Good crowd control through stuns and AoE attacks.
Effective for Sea Events and Raids due to multi-target damage and utility.
Ranged M1 attacks make grinding safer and easier, especially in the First Sea.
Good mobility options through multiple moves that can be used for movement and repositioning.
Can hit Sea Beasts, increasing its usefulness during sea content.
Weaknesses
Low overall damage, with many attacks dealing most of their damage at the end of the move.
Limited range compared to many higher-tier fruits.
Only four damaging abilities, giving it fewer offensive options than most fruits.
Some sword-based attacks and stuns can still affect Blade users, preventing complete protection in every matchup.
Several moves require accurate aim and can be difficult to land consistently.
Easy to counter with Instinct if attacks are predictable.
Struggles against airborne targets, especially due to M1 limitations.
M1 attacks have poor vertical coverage and can behave awkwardly in the air.
Flight is slow, making it less useful for long-distance travel than dedicated mobility fruits.
Falls off in later seas as stronger fruits offer significantly better damage and range.
Verdict
Blade is one of the best beginner-friendly fruits in the game. Its sword immunity, strong stuns, combo potential, and low cost make it a powerful choice for First Sea grinding and PvP. While its damage, range, and scaling are limited compared to higher-tier fruits, it offers far more value than its price suggests and remains a strong counter to sword-focused players.
Abilities & Upgrade
The user creates arm-mounted blades and unleashes rapid long-range slashing attacks that deal continuous pressure and slight knockback.
Fires multiple purple slashes in quick succession with good travel distance before fading.
Each hit applies slight knockback to affected targets.
Focuses on ranged multi-hit pressure rather than single burst damage.
Effective for zoning and keeping enemies at mid-range.
The user dashes toward the cursor while performing rapid horizontal slashes in a cyclone pattern, dealing continuous cutting damage along the path.
High-speed forward lunge toward the cursor with multi-hit slash damage.
Creates a horizontal cyclone of purple blade strikes during movement.
Functions similarly to Dual-Headed Blade’s [Z] Assassinate in behavior.
Strong for gap-closing and hitting multiple targets along the dash path.
The user spins with arm blades to create a close-range whirlwind of slashes that hits nearby enemies and ends with a launching knockback.
Creates a circular AoE of rapid slashing around the user.
Deals continuous close-range damage during the spin.
Finishes with a medium upward launch on hit targets.
Hold [X] extends the duration of the spinning attack.
The user performs a fast spinning lunge that ends in an X-shaped slash on impact, dealing damage and briefly disrupting the target.
High-speed dash toward the target with a contact-based hit.
Finishes with a purple X-shaped slash on impact.
Applies a slight stun on successful hit.
Focuses on single-target burst damage and gap closing.
The user generates blade-driven propulsion on their arm to gain sustained flight, with mobility improving as their HP gets lower.
Grants aerial flight using rotating blade propulsion.
Movement speed scales up as HP decreases.
Provides continuous mobility rather than short bursts.
Requires activation and is maintained while airborne.
The user creates arm-mounted blades and unleashes rapid long-range slashing attacks that deal continuous pressure and slight knockback.
Fires multiple purple slashes in quick succession with good travel distance before fading.
Each hit applies slight knockback to affected targets.
Focuses on ranged multi-hit pressure rather than single burst damage.
Effective for zoning and keeping enemies at mid-range.
The user dashes toward the cursor while performing rapid horizontal slashes in a cyclone pattern, dealing continuous cutting damage along the path.
High-speed forward lunge toward the cursor with multi-hit slash damage.
Creates a horizontal cyclone of purple blade strikes during movement.
Functions similarly to Dual-Headed Blade’s [Z] Assassinate in behavior.
Strong for gap-closing and hitting multiple targets along the dash path.
The user spins with arm blades to create a close-range whirlwind of slashes that hits nearby enemies and ends with a launching knockback.
Creates a circular AoE of rapid slashing around the user.
Deals continuous close-range damage during the spin.
Finishes with a medium upward launch on hit targets.
Hold [X] extends the duration of the spinning attack.
The user performs a fast spinning lunge that ends in an X-shaped slash on impact, dealing damage and briefly disrupting the target.
High-speed dash toward the target with a contact-based hit.
Finishes with a purple X-shaped slash on impact.
Applies a slight stun on successful hit.
Focuses on single-target burst damage and gap closing.
The user generates blade-driven propulsion on their arm to gain sustained flight, with mobility improving as their HP gets lower.
Grants aerial flight using rotating blade propulsion.
Movement speed scales up as HP decreases.
Provides continuous mobility rather than short bursts.
Requires activation and is maintained while airborne.
Automatically blocks incoming sword attacks and grants immunity to all sword based damage under most conditions.
Instantly pulls out a blade to block sword attacks on hit.
Grants full immunity to all sword attacks, including Aura imbued ones.
Against NPCs slightly below the user’s level (~5–6% lower), behaves like Elemental style immunity even with Aura weapons.
Works on other players without any level requirement.
Does not apply to Bosses or Raid Bosses.
Automatically blocks incoming sword attacks and grants immunity to all sword based damage under most conditions.
Instantly pulls out a blade to block sword attacks on hit.
Grants full immunity to all sword attacks, including Aura imbued ones.
Against NPCs slightly below the user’s level (~5–6% lower), behaves like Elemental style immunity even with Aura weapons.
Works on other players without any level requirement.
Does not apply to Bosses or Raid Bosses.
Cannot break Instinct in any way.
A direct hit breaks Instinct.
Can be dodged at the edges.
Initial direct hit breaks Instinct.
The X-shaped slash can be dodged if hit indirectly.
Cannot deal damage.
Cannot break Instinct in any way.
A direct hit breaks Instinct.
Can be dodged at the edges.
Initial direct hit breaks Instinct.
The X-shaped slash can be dodged if hit indirectly.
Cannot deal damage.
Showcase Video
Blade
Update Logs
- Chop was fully reworked and renamed to Blade.
- Added M1 attacks, giving the fruit a dedicated basic attack option.
- Updated the fruit's visual design and inventory appearance.
- All abilities were redesigned and renamed as part of the rework, creating a new gameplay identity for the fruit.
- Added [TAP] ability.
- [Z] Tackle → Razor Cyclone
- [X] Dance → Blade Dance
- [C] Party → Saw Shredder
- [F] Helicopter → Turbine Flight


- The fruit received a complete visual remodel, including an updated fruit appearance and inventory icon.
- This update focused on visual improvements and did not introduce major gameplay changes.
- Chop Fruit was added to the game.
- Introduced a sword-immunity-based playstyle focused on close-range combat and utility.

