Dual Flintlock
Dual Flintlock is a Rare gun from the First Sea and the upgraded version of the former Refined Flintlock. It is not a high-damage weapon and instead works as a utility-focused gun built for combo support and short control windows.
Its main strength is the X move, Bullet Storm, which delivers a sustained hit effect with a strong held stun. This makes it useful for creating openings and extending combos, especially in PvP where even a short stun can let you secure follow-up damage. When it connects cleanly, it can temporarily lock opponents in place long enough to turn a fight in your favor.
The weapon’s biggest weakness is its low damage output, which prevents it from being a reliable standalone option. On top of that, the X move has a long cooldown, making it inconsistent across longer fights and often limiting its impact to a single key moment per encounter. Because of this, its effectiveness depends heavily on timing rather than raw power.
Obtainment:
The Dual Flintlock can be purchased for $65,000 from the Advanced Weapon Dealer located at Marine Fortress
Dual Flintlock

Strengths & Weaknesses
A quick breakdown of where this build shines and struggles.
Strengths
Easy to obtain and very beginner-friendly, with low mastery requirements
Strong combo potential across all moves, making it useful for setup play
Good AoE coverage, allowing it to hit multiple enemies in fights or farming
All moves can break Instinct, improving PvP pressure
Dual Shots offers fast firing with two projectiles, increasing hit reliability and draining multiple dodges
Splitting Beam can pull enemies in, making it reliable for starting combos
Bullet Storm provides large AoE, high damage, and strong stun, making it the main finisher tool
Weaknesses
Rubber users are immune, limiting matchup consistency
Generally outclassed by Skull Guitar in overall utility and effectiveness
Dual Shots has small hitboxes, making it inconsistent at range
Splitting Beam suffers from a wonky hitbox and very limited vertical reach
Bullet Storm has a very long cooldown, making it unreliable in sustained fights and often a one-time tool
Edge hits of Bullet Storm do not fully stun, reducing its reliability in tight spacing situations
Verdict
A combo-oriented support gun that performs well in setups and early fights but loses value in longer battles due to inconsistent hitboxes and heavy cooldown reliance. Strong utility, but not a top-tier standalone weapon.
Abilities
10,and
10The user fires two projectiles that travel forward and deal damage on hit.
Shoots two blue bullets simultaneously.
Each bullet can independently hit enemies, improving consistency.
Works as a basic ranged attack with no extra effects or special properties.
The user fires two thin blue beams that sweep in a 180-degree arc, pulling in any enemies they hit.
Fires two beam projectiles that spread and sweep in a wide arc.
Drags hit enemies along the beam path, enabling easy combo setups.
Can hit multiple targets at once, making it effective for group control.
The user releases a rapid burst of orange and blue bullets that circle around them before ending in a large explosion, dealing AoE damage, with damage increasing when held.
Fires multiple projectiles that orbit the user before detonating in an AoE explosion.
Final explosion deals area damage to nearby enemies, making it effective in close-range fights.
Can be held to increase total damage output, improving burst potential.
Functions as a large-scale version of Spike’s X move, with significantly bigger coverage.
The user fires two projectiles that travel forward and deal damage on hit.
Shoots two blue bullets simultaneously.
Each bullet can independently hit enemies, improving consistency.
Works as a basic ranged attack with no extra effects or special properties.
The user fires two thin blue beams that sweep in a 180-degree arc, pulling in any enemies they hit.
Fires two beam projectiles that spread and sweep in a wide arc.
Drags hit enemies along the beam path, enabling easy combo setups.
Can hit multiple targets at once, making it effective for group control.
The user releases a rapid burst of orange and blue bullets that circle around them before ending in a large explosion, dealing AoE damage, with damage increasing when held.
Fires multiple projectiles that orbit the user before detonating in an AoE explosion.
Final explosion deals area damage to nearby enemies, making it effective in close-range fights.
Can be held to increase total damage output, improving burst potential.
Functions as a large-scale version of Spike’s X move, with significantly bigger coverage.
Upgrade

Showcase Video
Update Logs
- Complete Rework
- Refined Flintlock received a full visual and gameplay overhaul and was renamed Dual Flintlock. The update modernized the weapon and aligned its abilities with its new identity.
- Ability Changes
- Disabling Shot was replaced with the renamed Splitting Beam.
- Rapid Gun was renamed to Bullet Storm.
- The weapon received a new model alongside its rework.
- Major Changes
- Refined Flintlock was added to the game as a new gun.
