Twin Hooks
Twin Hooks is an Uncommon sword from the Third Sea that stands out for its surprisingly strong combo potential despite its low rarity. Rather than relying on raw damage, the sword is built around combo extension and control, making it more rewarding for players who can chain attacks efficiently.
Its biggest strength comes from Prehistoric Punt, which can latch onto certain moves and extend existing combos, allowing for longer and more punishing attack chains. This gives Twin Hooks strong synergy with combo-focused builds, especially in PvP where landing a single opener can lead into heavy follow-up damage.
The main weakness is its low base damage compared to most higher-tier swords. Its attacks are also relatively slow, making missed moves more punishable and reducing effectiveness in fast-paced fights. Because of this, Twin Hooks performs best in the hands of players who prioritize setup and combo execution over raw damage output.
Obtainment:
Obtained by defeating Captain Elephant at Floating Turtle in the Third Sea.
Twin Hooks

Strengths & Weaknesses
A quick breakdown of where this build shines and struggles.
Strengths
High damage output, making it strong for burst attacks.
Both moves start quickly, giving little reaction time to enemies.
Solid attack speed for smooth combos.
Both moves have AoE, useful for crowd control and farming.
Can damage Sea Beast, making it useful in sea events.
Strong combo potential due to fast startup.
Good alternative to Triple True Katana (TTK) and Cursed Dual Katana (CDK) because of its similar moveset.
[Z] Sky Cyclone has a generous hitbox, making it easier to connect.
Weaknesses
Cannot damage Blade users.
Hard to master despite strong damage.
Overall short range forces close combat.
[Z] Sky Cyclone becomes unreliable in low-ceiling areas (like Cake Queen Boss Room).
[X] Prehistoric Punt is difficult to land consistently.
X move is mostly single-target, limiting PvP pressure against groups.
Verdict
Twin Hooks is a high-damage, combo-oriented sword with fast startup and strong offensive pressure, making it a solid option for players who prefer aggressive close-range combat. Its similarities to TTK and CDK give it decent value as an alternative for combo heavy builds. However, its short range, high skill requirement, and inability to hit Blade users make it less consistent than top tier swords. Overall, it is a strong but niche weapon that performs well in skilled hands but can feel restrictive in certain matchups and environments.
Abilities
10,
8,and
20The user performs a 4-hit slash combo, finishing on the final strike.
Executes 3 consecutive slashes.
Ends with a 4th finishing slash.
The user swings their hooks forward, creating a red wind cyclone at the cursor that pulls and damages nearby enemies.
Creates a brief cyclone of red wind at the cursor.
Deals damage to nearby enemies.
Drags airborne enemies downward.
Lifts grounded enemies slightly into the air.
The user throws their hooks toward the cursor, using ropes to pull themselves into a powerful spectral mammoth-assisted attack.
Throws hook projectiles connected by ropes toward the cursor.
Hooks have slight auto-aim toward nearby non-allied targets.
On hit, the user pulls themselves toward the target.
A dark spectral mammoth head with glowing red eyes rushes forward, dealing damage.
Launches the target into the air after impact.
The user performs a 4-hit slash combo, finishing on the final strike.
Executes 3 consecutive slashes.
Ends with a 4th finishing slash.
The user swings their hooks forward, creating a red wind cyclone at the cursor that pulls and damages nearby enemies.
Creates a brief cyclone of red wind at the cursor.
Deals damage to nearby enemies.
Drags airborne enemies downward.
Lifts grounded enemies slightly into the air.
The user throws their hooks toward the cursor, using ropes to pull themselves into a powerful spectral mammoth-assisted attack.
Throws hook projectiles connected by ropes toward the cursor.
Hooks have slight auto-aim toward nearby non-allied targets.
On hit, the user pulls themselves toward the target.
A dark spectral mammoth head with glowing red eyes rushes forward, dealing damage.
Launches the target into the air after impact.
Upgrade

Showcase Video
Update Logs
- Twin Hooks’ moves were reworked for improved combat performance.
- Twin Hooks were released as a new sword.

