Koko
Koko is a Legendary sword from the Second Sea, dropped by the raid boss Order on Hot and Cold. It has two moves: a shocking dash that launches enemies (Z) and an aimed lightning shot (X).
It is built for hybrids. Next to Control its moves reach much farther, which is where it earns its place. Getting it takes a raid run and a lot of luck, so decide whether you will use Control before you start chasing it.
Koko

Quick questions about Koko
What moves does Koko have?
Koko moves, mastery and Instinct
Two quick swipes, a short dash forward on the third, then a sweeping finish. The dash makes it awkward to grind with.
Charges forward and shocks everything in the path, launching it upward with a brief stun. The hitbox is fairly large, but the dash is not instant, so a moving target can still step out of it. There is a little end-lag and the knockback can be awkward to follow up. Inside Control's area the dash goes farther and the hitbox grows. It can also carry you through thin walls and doors.
A rotating crosshair appears in front of you. When you let go, a fast lightning shot leaves the sword, damages and shocks what it hits and pushes it back a little. The wind-up is slow enough to aim somewhere else before releasing: tap the key and the hit lands where your cursor is at release, not where the crosshair was (a held key does not work this way). Inside Control's room the shot reaches anywhere in the field, with very strong aim assist, and looks like a laser.
Two quick swipes, a short dash forward on the third, then a sweeping finish. The dash makes it awkward to grind with.
Charges forward and shocks everything in the path, launching it upward with a brief stun. The hitbox is fairly large, but the dash is not instant, so a moving target can still step out of it. There is a little end-lag and the knockback can be awkward to follow up. Inside Control's area the dash goes farther and the hitbox grows. It can also carry you through thin walls and doors.
A rotating crosshair appears in front of you. When you let go, a fast lightning shot leaves the sword, damages and shocks what it hits and pushes it back a little. The wind-up is slow enough to aim somewhere else before releasing: tap the key and the hit lands where your cursor is at release, not where the crosshair was (a held key does not work this way). Inside Control's room the shot reaches anywhere in the field, with very strong aim assist, and looks like a laser.
How do you get Koko?
Koko is a raid drop, not a shop item. Order, the raid boss, drops it.
- The boss: Order is a level 1250 raid boss with 256,250 HP on Hot and Cold, and he despawns after 7 minutes 20 seconds. He fights with Koko's own moves plus most of the old Control moves.
- Starting the raid: buy a Microchip from Arlthmetic for 1,000 Fragments. He is inside the Smoke Admiral's building, through a secret door behind the castle. Take the chip to the dark blue chamber of the Secret Laboratory and press the green button. Up to 4 others can join from the light blue chambers.
- The drop: Koko is one of the possible drops, so expect to repeat the raid. Every win also pays 40,000 Beli-50,000 and a Zebra Cap.

Order, the raid boss that can drop Koko.
How do you upgrade Koko, and what does it give?
One Blacksmith upgrade gives +13% damage (see the Upgrading guide).
Koko upgrade cost





What are the best Koko combos?
Easiest first. Each chain mixes Koko Z and X in with fruit or style moves.
Easy: Electric Claw, Portal and Kabucha
- Keys: Electric Claw C > Koko Z (aim up) > Portal Z (aim up) > Kabucha X (aim down) > Electric Claw Z (aim down, tap) > Koko X and Electric Claw X, in either order
- Needs: Electric Claw, Portal and the Kabucha gun.
- Tip: Follow the aim notes: up for Koko Z and Portal Z, down for Kabucha X and Electric Claw Z. Do not miss.
Easy to medium: Portal and Godhuman
Medium: Portal and Godhuman, aimed up then down
Easy to hard: Death Step
- Keys: Death Step Z > Koko Z > Bazooka X (optional) > Death Step C > Koko X > Death Step X
- Needs: Death Step; the Bazooka step is optional.
- Tip: Targets can teleport away and still get hit, so do not spam an aimed Death Step X.
Not rated: Control with Godhuman
Koko strengths and weaknesses
Strengths
General
- Great damage.
- Very good for hybrid builds, especially next to Control.
- Fast M1 swipes and good combo potential.
- Both moves can hit more than one target.
Electric Stab (Z)
- A mobility move with a fairly large hitbox.
- Brief stun and decent knockback.
Injection Shot (X)
- Great range, and it reaches anywhere in your Control area.
- A split-second stun and a little knockback.
Weaknesses
General
- Cannot hit players using the Blade fruit.
- Needs decent aim and a lot of prediction to land in PvP.
- Dragonheart and True Triple Katana beat it for hitbox, range and damage. Control fixes the range but not the damage or the hitbox.
- The stun is very short, the mastery needs are high (325 for X) and the sword is very hard to obtain.
- The dash on the third M1 makes it unreliable for grinding.
Electric Stab (Z)
- The dash is not instant, so it is harder to hit than its hitbox suggests.
- Odd knockback can spoil some combos, and there is slight end-lag.
- Awakened Buddha changes its hitbox in odd ways.
Injection Shot (X)
- The wind-up is a little long.
Verdict
Pick Koko if you play a hybrid with Control and are happy to repeat Order raids until it drops. Skip it if you want a sword that stands on its own: away from Control it has little to set it apart.
Koko tips and tricks
- Fight inside your Control area: that is where X reaches the whole field with strong aim assist and Z gets a longer dash.
- Aim X as you release: the wind-up is slow, so once it starts you can move your cursor onto the target and the hit lands there, not on the crosshair. Tap the key; holding it does not work this way.
- Use Z to cut corners: it can carry you through thin walls and doors, which also helps you close a gap quickly.
Koko showcase video
Koko showcase video
Video by Raijin on YouTube.
What changed in the Koko updates?
Guides from before Update 20 describe the old moveset, and the Control range buff came later in Update 17.2.
- Koko's moves were reworked.
- The range of Injection Shot (X) was increased to cover anywhere inside Control's area while the area is active.
- Koko was released.








