Saishi
Saishi is a Legendary sword known for fast attack speed, solid damage output, and a rare utility among swords: it can stun even Blade-type users. In the Second Sea, it stands out as a strong close-range option that rewards aggressive, timing-based play. Its kit makes it reliable for chaining pressure in fights where landing hits consistently matters more than range or complexity.
Its main strength comes from how quickly it can apply pressure while still interrupting opponents’ movement, which gives it an edge in PvP situations compared to many early and mid-game swords. The stun effect is especially valuable because it can break through certain defensive interactions that normally allow enemies to reset spacing. This makes it effective in skill-based builds where players rely on precise combos and tempo control rather than raw burst alone.
Despite its performance in the Second Sea, Saishi falls off later in progression. In the Third Sea, stronger and more flexible swords quickly outclass it in both damage potential and overall utility, making it a temporary endgame option at best. It can still appear in niche or skill-focused setups, but most players eventually replace it once higher-tier alternatives become available.
Obtainment:
Saishi can be purchased for $2,000,000 from the Legendary Sword Dealer in the Second Sea.
Saishi

Strengths & Weaknesses
A quick breakdown of where this build shines and struggles.
Strengths
High damage output with consistently strong overall performance in fights
Great combo potential, especially in close-range engagements
Fast M1 speed, making it effective for grinding, raids, and sustained pressure
Quick, low-endlag moves, allowing smoother chaining into combos
Large hitbox and good AoE, improving consistency in both PvP and PvE
Long-range utility on skills, giving it flexibility beyond close combat
Can hit Sea Beasts reliably, making it useful for sea-related content
Z move can bypass Blade users for stun, a rare and valuable interaction in PvP
Strong mobility tool on Z Swords Dance, helping repositioning and chase pressure
Weaknesses
Cannot directly damage Blade users, limiting matchups outside Z stun utility
Both skills can be countered with Instinct dodging, reducing reliability in skilled PvP
High mastery requirement for early progression users
Slightly awkward farming flow due to fourth swing dash movement
Z move does not break Instinct, limiting its lockdown potential
X move is easy to dodge, making it inconsistent at higher levels
Verdict
Saishi is a strong Second Sea PvP and grinding sword built around fast pressure, combo chaining, and situational stun utility. It performs best in skill-based play where timing and movement matter more than raw burst, but it loses value later due to Instinct counterplay and weaker Third Sea scaling.
Abilities
8,and
10The user dashes forward, dealing a close-range multi-hit slash attack on contact that finishes by launching the target upward.
Functions as a forward mobility dash that closes distance before striking.
On hit, performs multiple vertical slashes, dealing rapid close-range damage.
Ends with an upward knockback launch, setting enemies up for follow-up combos or disengage.
The user fires a large ranged golden air slash toward the cursor that damages and pushes back enemies on contact.
Long-range projectile attack aimed at cursor direction.
Deals area damage on hit, affecting multiple enemies in its path.
Applies knockback, helping create distance or interrupt pressure.
The user dashes forward, dealing a close-range multi-hit slash attack on contact that finishes by launching the target upward.
Functions as a forward mobility dash that closes distance before striking.
On hit, performs multiple vertical slashes, dealing rapid close-range damage.
Ends with an upward knockback launch, setting enemies up for follow-up combos or disengage.
The user fires a large ranged golden air slash toward the cursor that damages and pushes back enemies on contact.
Long-range projectile attack aimed at cursor direction.
Deals area damage on hit, affecting multiple enemies in its path.
Applies knockback, helping create distance or interrupt pressure.
Upgrade

Showcase Video
Update Logs
- Major Changes
- The sword formerly known as Saddi was visually redesigned and officially renamed Saishi.
- Ability Changes
- Saddi’s entire moveset was reworked, changing how its skills function and how the weapon is used in combat.
- Major Changes
- Saddi was added to the game as a new sword.