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Order

Order is a Level 1250 raid boss built around constant teleporting, control-based abilities, and fast combos, making him one of the more annoying and movement-heavy fights. He uses old Control moves and Koko attacks, with high mobility and pressure, but cannot use Control [V] Gamma Rush.

Spawning:

Order is summoned at Hot and Cold through a raid system using a Microchip (1,000 Fragments) bought from the Arithmetic NPC inside the Smoke Admiral’s building (accessible via a hidden back entrance).

  • Use the Microchip in the dark blue chamber inside the Secret Laboratory (located at the volcano side entrance)

  • Up to 4 additional players can join through the light blue chambers

  • The host must press the green button (while not holding anything) to start

  • Players are teleported into the lab, doors lock, and the area becomes "<Lab Battle>"

  • Dead players cannot re-join until the fight ends

Order

Order
Level1250
HP 256,250
SeaSecond Sea
LocationHot and Cold
Despawn Time7 minutes 20 seconds

Drops

  • 3 Levels (2 levels if Lv. 2000+)

  • $40,000–$50,000

  • Zebra Cap

  • Possible: Koko

  • Possible: Core Brain (only if a Fist of Darkness was inserted earlier)

Pattern

  • Stays passive until attacked, then creates a Control Area and starts attacking

  • Mixes Koko [X] Injection Shot with rapid teleports around the room

  • Uses Control [X] Levitate exactly 3 times in a row

  • Ends teleports near a player and uses Control [C] Echo Knife, followed by Injection Shot

  • Repeats this cycle until the Area ends, then pauses briefly (~5 seconds) before restarting

Lab

  • Doors close during the raid and reopen only after it ends

  • Area is renamed to "Lab Battle" with different music

  • Players who die cannot return mid-fight

  • Players glitching inside cannot damage Order

Tips

  • Set up the secret raid room beforehand to heal or attack safely outside his Area

  • Use stun-heavy fruits like Awakened Ice, Dark, Lightning, Pole V2 to control him

  • Buddha is strong for tanking, but large hitbox can be a drawback

  • Getting hit by [C] Echo Knife can be useful as it opens him up for team damage

  • Can be farmed for levels repeatedly if you have enough fragments

  • Stay airborne during [X] Levitate to avoid rocks (unless aligned with pipes)

  • Avoid slow, high end-lag fruits like Magma due to his teleport spam

  • Turn off Instinct as many moves break or drain dodges (turn on after Echo Knife if needed)

  • Use Flash Step to recover quickly if knocked away, especially with Buddha

  • Attack during Echo Knife animation, as he cannot teleport during it

  • Shark Anchor [Z] Typhoon Toss can still hit him even if he teleports

  • Expect high mobility spam, making this one of the most frustrating bosses

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Abilities

Order uses old Control abilities (excluding [V] Gamma Rush) along with old Koko skills, built around area control, chained combos, and constant teleport-based mobility.

Ability
Control Area
Description
  • Creates a Control Area where his full moveset becomes active

  • Un-cancellable and only used after taking damage

  • Will close the room instantly if players move away without engaging

Ability
Levitate
Description
  • Lifts a boulder from the ground or walls

  • Throws it at a player for damage

Ability
Echo Knife
Description
  • Slashes forward with a blade

  • On hit, traps the player in multiple hits, ending with a heavy knockback launch

Ability
Injection Shot
Description
  • Shows a rotating crosshair while aiming

  • Fires a fast projectile that deals damage with medium knockback

Ability
Teleport
Description
  • Teleports to a random location or near a player

  • Has low cooldown and is used to escape combos or reposition

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