Slingshot
The Slingshot is a Common gun intended as an early-game ranged option. Its simple design and easy accessibility make it one of the first firearms many players encounter, but it offers little beyond basic ranged attacks.
In practice, the Slingshot is widely considered one of the weaker guns in the game due to its low overall effectiveness. It lacks the damage, utility, and versatility needed to stay relevant as players progress, making it easy to replace with stronger weapons. While it can be used for basic combat in the early game, its performance falls off quickly compared to other ranged options.
Obtainment:
The Slingshot is a Common gun It can be purchased for $5,000 from the Weapon Dealer in Middle Town.
Slingshot

Strengths & Weaknesses
A quick breakdown of where this build shines and struggles.
Strengths
Very cheap and easy to obtain.
Low mastery requirements, making it beginner-friendly.
Effective for early First Sea grinding and gathering NPCs.
Fast basic attack fire rate.
Has some AoE utility for hitting multiple targets.
Can apply a slow effect to enemies.
Includes knockback, which can create space from opponents.
Weaknesses
Very low damage across its attacks.
Rubber users are completely immune to its damage.
Poor combo potential, limiting its usefulness in PvP.
The slow effect is weak and not very impactful.
Delayed bomb detonation can make attacks unreliable against moving targets.
Quickly becomes outclassed by stronger guns and fighting styles.
Verdict
The Slingshot is a cheap and accessible starter gun that works well for early First Sea grinding, thanks to its fast fire rate and low mastery requirements. However, its poor damage, weak utility, and lack of combo potential make it one of the least effective guns for long-term use. Most players will want to replace it as soon as a better ranged weapon becomes available.
Abilities
5,and
5Fires a rapid stream of pellets at the target.
Has a high fire rate, allowing continuous ranged pressure.
Effective for quickly tagging enemies and maintaining damage over time.
Best used at range due to its projectile-based attacks.
Launches a squid projectile that deals damage in a small area and briefly stuns enemies.
Deals AoE damage, allowing it to hit multiple targets at once.
Applies a short stun, which can briefly interrupt enemy actions.
Fires a bomb that explodes on impact, damaging and knocking back nearby enemies.
Deals AoE damage in a small radius.
Applies knockback, helping create distance from enemies.
Fires a rapid stream of pellets at the target.
Has a high fire rate, allowing continuous ranged pressure.
Effective for quickly tagging enemies and maintaining damage over time.
Best used at range due to its projectile-based attacks.
Launches a squid projectile that deals damage in a small area and briefly stuns enemies.
Deals AoE damage, allowing it to hit multiple targets at once.
Applies a short stun, which can briefly interrupt enemy actions.
Fires a bomb that explodes on impact, damaging and knocking back nearby enemies.
Deals AoE damage in a small radius.
Applies knockback, helping create distance from enemies.
Upgrade

Showcase Video
Update Logs
- Complete Rework
- The Slingshot received a full visual and gameplay overhaul, replacing its original design and updating its special abilities.
- Ability Changes
- Sticky Pellet was replaced with Ink Bomb.
- Explosive Pellet was replaced with Proximity Bomb.
- The weapon's model was redesigned as part of the rework.
- Major Changes
- The Slingshot was added to the game as a new gun.
