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Enemies

Enemies, also known as NPCs, are hostile characters found throughout Blox Fruits, usually grouped in specific areas and attacking players when provoked. Defeating them is required for most quests, making them a major part of leveling and progression. Their combat styles vary, with some using Aura, Blox Fruits, fighting styles, swords, guns, or other abilities. Defeated enemies may also reward Money, Fragments, and materials, which can be used for progression, upgrades, and crafting.

Types of Enemies:

Basic:

Basic Enemies are common enemies found across most islands, usually in small groups near a quest giver. They mainly provide EXP and Money, although most of the useful EXP comes from their associated quests. They attack when approached or hit and may chase players for a limited distance or time. Players using Elemental Blox Fruits can gain immunity against certain enemies after reaching the required level, while Blade users can gain similar protection from sword-wielding enemies. These immunities do not work against enemies using Aura.

Bosses:

Bosses are powerful enemies found in specific locations, often in larger or restricted areas. They have much higher health, stronger attacks, and better rewards than Basic Enemies, but usually have long respawn times and may require certain conditions to access. Bosses also bypass Elemental and Blade immunities, allowing them to damage players regardless of those protections. Their rewards commonly include Accessories and Swords, while some can also drop Guns or Materials, with rewards ranging from guaranteed drops to chance-based items.

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List of Enemies

First Sea
Enemy

Bandits/Trainees

Level
Lv. 5
Elemental/Blade level
Lv. 2
Notes

Their quest can be started at Level 0, while the enemies are Level 5 and their Elemental Immunity activates at Level 2.

  • Quest Requirement: Level 0.

  • Enemy Level: Level 5.

  • Elemental Immunity: Level 2.

Enemy

Monkeys

Level
Lv. 14
Elemental/Blade level
Lv. 14
Notes

They are the only enemies outside of Raid enemies whose level is not a multiple of 5.

  • Unique Level: Their level does not follow the usual multiple-of-5 pattern.

  • Exception: Only Raid enemies also commonly have non-multiple-of-5 levels.

Enemy

Gorillas

Level
Lv. 20
Elemental/Blade level
Lv. 20
Notes

N/A

Enemy

Pirates

Level
Lv. 35
Elemental/Blade level
Lv. 35
Notes

N/A

Enemy

Brutes

Level
Lv. 45
Elemental/Blade level
Lv. 45
Notes

N/A

Enemy

Desert Bandits

Level
Lv. 60
Elemental/Blade level
Lv. 60
Notes

N/A

Enemy

Desert Officers

Level
Lv. 75
Elemental/Blade level
Lv. 75
Notes

N/A

Enemy

Snow Bandits

Level
Lv. 90
Elemental/Blade level
Lv. 90
Notes

N/A

Enemy

Snowmen

Level
Lv. 100
Elemental/Blade level
Lv. 100
Notes

N/A

Enemy

Chief Petty Officers

Level
Lv. 120
Elemental/Blade level
Lv. 120
Notes

N/A

Enemy

Sky Bandits

Level
Lv. 150
Elemental/Blade level
Lv. 150
Notes

N/A

Enemy

Dark Masters

Level
Lv. 175
Elemental/Blade level
Lv. 177
Notes

N/A

Enemy

Prisoner

Level
Lv. 190
Elemental/Blade level
Lv. 192
Notes

N/A

Enemy

Dangerous Prisoner

Level
Lv. 210
Elemental/Blade level
Lv. 212
Notes

N/A

Enemy

Toga Warrior

Level
Lv. 250
Elemental/Blade level
Lv. 252
Notes

N/A

Enemy

Gladiator

Level
Lv. 275
Elemental/Blade level
Lv. 277
Notes

These enemies only spawn when the player moves within a certain distance of their spawn area, making them inconvenient to grind unless their spawn locations are known.

  • Spawn Trigger: They appear only when players approach their spawn area.

  • Grinding Limitation: Finding them can be time-consuming without memorizing their spawn locations.

Enemy

Military Soldier

Level
Lv. 300
Elemental/Blade level
Lv. 304
Notes

These enemies have a 50% chance to spawn with Aura, which disables Elemental Immunity.

  • Aura: Can bypass Elemental Immunity when active.

  • Recommended: Blade is effective because these enemies use swords, which Blade immunity can block.

  • Blade Immunity: Unlike Elemental Immunity, it is not disabled by Aura.

Enemy

Military Spy

Level
Lv. 325
Elemental/Blade level
Lv. N/A
Notes

Uses Aura, Combat, and Flash Step, making it particularly difficult and annoying to grind.

  • Abilities: Uses Aura, Combat, and Flash Step.

  • Grinding: Considered difficult to grind due to its mobility and combat abilities.

  • Alternative: Military Soldiers are recommended for grinding instead.

Enemy

Fishman Warrior

Level
Lv. 375
Elemental/Blade level
Lv. 381
Notes

N/A

Enemy

Fishman Commando

Level
Lv. 400
Elemental/Blade level
Lv. 406
Notes

N/A

Enemy

God's Guard

Level
Lv. 450
Elemental/Blade level
Lv. 458
Notes

N/A

Enemy

Shanda

Level
Lv. 475
Elemental/Blade level
Lv. 483
Notes

N/A

Enemy

Royal Squad

Level
Lv. 525
Elemental/Blade level
Lv. 535
Notes

N/A

Enemy

Royal Soldier

Level
Lv. 550
Elemental/Blade level
Lv. 560
Notes

N/A

Enemy

Galley Pirate

Level
Lv. 625
Elemental/Blade level
Lv. 637
Notes

N/A

Enemy

Galley Captain

Level
Lv. 650
Elemental/Blade level
Lv. 664
Notes

Uses Aura, allowing it to bypass Elemental Immunity.

  • Aura: Disables Elemental Immunity.

  • Recommended: Blade is useful against this enemy because Blade immunity is not affected by Aura.

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