Pole (1st Form)
Pole (1st Form) is a Legendary sword, but its performance falls well below what its rarity suggests. Despite its status, it is widely considered one of the weakest Legendary swords and is often compared to lower-rarity weapons in terms of effectiveness.
The sword suffers from very slow attacks, poor range, and high endlag, making it difficult to use effectively in both PvP and grinding. These drawbacks leave it heavily outclassed by most other swords available around the same stage of progression.
Because of its limited combat value, Pole (1st Form) is rarely used as a primary weapon. Instead, most players obtain it mainly as a requirement for unlocking Pole (2nd Form), which is significantly stronger and far more useful in combat.
Obtainment:
The Pole (1st Form) can be obtained from defeating
Thunder God in Upper Skylands.
Pole (1st Form)

Strengths & Weaknesses
A quick breakdown of where this build shines and struggles.
Strengths
Decent damage.
Low mastery requirements.
Long sword model gives slightly better reach on M1 attacks.
Explosive Cloud [Z] has decent AoE.
Explosive Cloud [Z] provides a decent stun.
Lightning Rain [X] provides a decent stun.
Lightning Rain [X] can be used to start combos.
Easy to unlock its full moveset.
Weaknesses
Cannot damage Blade users.
Mediocre stun duration compared to other swords.
Both moves have relatively small AoE.
Slow M1 attack speed.
Moves are easy to escape from.
Weak overall PvP performance.
Explosive Cloud [Z] is very easy to dodge.
Explosive Cloud [Z] has a noticeable cast delay.
Lightning Rain [X] is ineffective under low ceilings or enclosed spaces.
Lacks mobility and Instinct-breaking utility.
Outclassed by most swords of similar or even lower rarity.
Verdict
Pole (1st Form) is a beginner-friendly Legendary sword with decent range and simple stun-based abilities, but it struggles to remain competitive due to its slow attacks, small hitboxes, and easily avoidable moves..
A serviceable early-game Legendary sword with decent stuns and range, but heavily outclassed by stronger options and mainly valued as a prerequisite for Pole (2nd Form).
Abilities
10,
20,and
10Performs a four-hit staff combo.
Delivers three swings followed by a sweeping finisher.
Provides consistent close-range damage.
Useful for basic combat and combo extensions.
Launches an electric cloud that detonates on impact.
Travels toward the targeted location before exploding.
Deals AoE damage on detonation.
Stuns enemies caught in the blast.
Effective for combo starters and ranged pressure.
Summons a storm cloud that calls down lightning strikes.
Creates a cloud at the cursor's location.
Strikes the area with multiple lightning bolts.
Deals AoE damage to enemies below.
Useful for area control and hitting grouped targets.
Performs a four-hit staff combo.
Delivers three swings followed by a sweeping finisher.
Provides consistent close-range damage.
Useful for basic combat and combo extensions.
Launches an electric cloud that detonates on impact.
Travels toward the targeted location before exploding.
Deals AoE damage on detonation.
Stuns enemies caught in the blast.
Effective for combo starters and ranged pressure.
Summons a storm cloud that calls down lightning strikes.
Creates a cloud at the cursor's location.
Strikes the area with multiple lightning bolts.
Deals AoE damage to enemies below.
Useful for area control and hitting grouped targets.
Breaks Instinct consistently, making it impossible to Instinct-trick.
Breaks Instinct consistently, making it impossible to Instinct-trick.
Breaks Instinct consistently, making it impossible to Instinct-trick.
Breaks Instinct consistently, making it impossible to Instinct-trick.
Upgrade
Showcase Video
Update Logs
- Major Changes
- Pole's model was revamped.
- Ability Changes
- Pole's moveset was revamped.
- Major Changes
- Pole was added to the game.

