Bounty and Honour System
Bounty/Honor can be obtained through different sources, each with its own cap:
Basic Enemies – Rewards up to 250,000, after which no further gains are possible from NPCs
Bosses – Grant 25× the boss’s level, but only up to 2,500,000 total Bounty/Honor
PvP – The only way to exceed 2.5M, requiring similarly leveled opponents
If defeated:
By an NPC → Player loses Bounty/Honor equal to the NPC’s level (e.g., Lv. 1400 = 1400 loss)
Due to a bug, players may lose ~5× more than expected
By a player → Loss scales based on current Bounty/Honor
PvP gain specifics:
Below 2.49M → Gain is 3.5× opponent’s level (e.g., Lv. 2800 = 9800)
At exactly 2.5M → Gain is 4.5× opponent’s level (e.g., Lv. 2800 = 12,600)
Scaling increases with Bounty, up to 7× level at 10M
Players below 2.5M do not lose Bounty/Honor when defeated, but attackers still gain
If a player under 2.49M defeats another player → Gains range between 9,100–18,200, depending on their total
In Combat – Bounty/Honor at Risk
When a player is engaged in PvP, they become combat-tagged, indicated by a message on screen:
Players above 2.5M will see “Bounty/Honor at risk!”
Leaving, disconnecting, or server hopping results in a penalty and loss
On rejoining, the message confirms: “You combat logged… and your Bounty/Honor has been penalized.”
If the opponent leaves → “<Player> left the game and has been penalized!” appears
There is also a secondary combat tag:
Triggered when a player attacks but is not hit back
This version does NOT penalize Bounty/Honor on leaving
Server Join Warnings
High Bounty/Honor players trigger global alerts:
5M – 14.99M → “BEWARE! (player) has joined the server!”
15M – 30M → “A GOD HAS ARRIVED! (player) has joined the server!”
3/3 System
To prevent farming:
Players can only gain/lose Bounty/Honor from each other 3 times within 72 hours
After reaching the limit, further interactions give no rewards or losses until reset
PvP Buffs & Rewards
Players gain PvP-specific buffs as their Bounty/Honor increases:
Buffs every 500K, then every 1M after 5M
Final buff at 20M
Buffs apply only in PvP (not NPCs)
Defense buffs are higher than damage buffs for balance
At 10M Bounty/Honor:
Unlocks Summon Sea Beast ability (permanent)
System message: “You’ve awakened a hidden ability.”
Notes:
Summoned Sea Beast gives no rewards or drops
Can be used to charge Race Awakening (V4)
Ability is not lost even if Bounty/Honor decreases
Titles
Players unlock titles at milestones:
5M → "Pirate Hunter" & "Bounty Hunter"
10M Bounty → Warlord of the Sea (#024)
20M Bounty → Emperor of the Sea & Empress of the Sea (#025/#026)
10M Honor → Admiral (#027)
20M Honor → Fleet Admiral (#028)
Titles remain permanently unlocked, even after losing Bounty/Honor.
Marine Ranks
Marine players gain rank titles above their name, which are determined entirely by their Honor level.
Suspicious Kills
A detection system prevents exploit abuse:
Kills relying mostly on M1/melee attacks may be flagged
No Bounty/Honor is awarded for flagged kills
Common false triggers include Buddha, Kitsune, Tiger, and T-Rex users
If killed via a suspicious kill → PvP may be disabled temporarily
Notes
Bounty and Honor are separate systems (Pirate vs Marine saves)
Players between 20M–30M receive no PvP buffs
Progression slows after 5M (1M increments instead of 500K)
Higher Bounty/Honor = greater risk and heavier losses
Admins can exceed limits using commands
Basic Information
The Bounty/Honor System in Blox Fruits is a PvP-focused progression and leaderboard system that rewards players with damage and defense buffs for every 500,000 Bounty/Honor gained. However, players between 20M and 30M no longer receive PvP buffs. Once a player reaches 5M, progression slows to 1M increments, and losses on death become significantly higher. The system is capped at 30 million, though admins can exceed this.
Pirates earn Bounty, while Marines earn Honor, both functioning identically but tracked separately across saves. Every player starts from 0 and must progress individually.
Higher Bounty/Honor results in greater penalties on death. For example:
Between 2.5M–3.99M, gains and losses are equal
At 4M+, the defeated player loses double what the attacker gains
Maximum gain: 19,600
Maximum loss: 39,200
Defeating an admin grants 50,000 Bounty/Honor
At max level (2800), players can only gain Bounty/Honor from opponents within 25% of their level (e.g., Lv. 2800 can gain from Lv. 2100+). The widest range occurs at Lv. 2100, allowing gains from Lv. 1575–2800.
Admins can exceed the cap using the command /b (amount), which is why some leaderboard values go beyond 30M.