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Bounty and Honour System

Bounty/Honor can be obtained through different sources, each with its own cap:

  • Basic Enemies – Rewards up to 250,000, after which no further gains are possible from NPCs

  • Bosses – Grant 25× the boss’s level, but only up to 2,500,000 total Bounty/Honor

  • PvP – The only way to exceed 2.5M, requiring similarly leveled opponents

If defeated:

  • By an NPC → Player loses Bounty/Honor equal to the NPC’s level (e.g., Lv. 1400 = 1400 loss)

  • Due to a bug, players may lose ~5× more than expected

  • By a player → Loss scales based on current Bounty/Honor

PvP gain specifics:

  • Below 2.49M → Gain is 3.5× opponent’s level (e.g., Lv. 2800 = 9800)

  • At exactly 2.5M → Gain is 4.5× opponent’s level (e.g., Lv. 2800 = 12,600)

  • Scaling increases with Bounty, up to 7× level at 10M

  • Players below 2.5M do not lose Bounty/Honor when defeated, but attackers still gain

  • If a player under 2.49M defeats another player → Gains range between 9,100–18,200, depending on their total

In Combat – Bounty/Honor at Risk

When a player is engaged in PvP, they become combat-tagged, indicated by a message on screen:

  • Players above 2.5M will see Bounty/Honor at risk!

  • Leaving, disconnecting, or server hopping results in a penalty and loss

  • On rejoining, the message confirms: You combat logged… and your Bounty/Honor has been penalized.”

  • If the opponent leaves → <Player> left the game and has been penalized! appears

There is also a secondary combat tag:

  • Triggered when a player attacks but is not hit back

  • This version does NOT penalize Bounty/Honor on leaving

Server Join Warnings

High Bounty/Honor players trigger global alerts:

  • 5M – 14.99MBEWARE! (player) has joined the server!

  • 15M – 30MA GOD HAS ARRIVED! (player) has joined the server!

3/3 System

To prevent farming:

  • Players can only gain/lose Bounty/Honor from each other 3 times within 72 hours

  • After reaching the limit, further interactions give no rewards or losses until reset

PvP Buffs & Rewards

Players gain PvP-specific buffs as their Bounty/Honor increases:

  • Buffs every 500K, then every 1M after 5M

  • Final buff at 20M

  • Buffs apply only in PvP (not NPCs)

  • Defense buffs are higher than damage buffs for balance

At 10M Bounty/Honor:

  • Unlocks Summon Sea Beast ability (permanent)

  • System message: You’ve awakened a hidden ability.”

Notes:

  • Summoned Sea Beast gives no rewards or drops

  • Can be used to charge Race Awakening (V4)

  • Ability is not lost even if Bounty/Honor decreases

Titles

Players unlock titles at milestones:

  • 5M → "Pirate Hunter" & "Bounty Hunter"

  • 10M BountyWarlord of the Sea (#024)

  • 20M BountyEmperor of the Sea & Empress of the Sea (#025/#026)

  • 10M HonorAdmiral (#027)

  • 20M HonorFleet Admiral (#028)

Titles remain permanently unlocked, even after losing Bounty/Honor.

Marine Ranks

Marine players gain rank titles above their name, which are determined entirely by their Honor level.

Honour
1
Rank
Seaman Recruit
Honour
1M
Rank
Lieutenant Commander
Honour
1K
Rank
Seaman Apprentice
Honour
2M
Rank
Commander
Honour
5K
Rank
Seaman First Class
Honour
3M
Rank
Captain
Honour
15K
Rank
Petty Officer
Honour
4M
Rank
Commodore
Honour
30K
Rank
Chief Petty Officer
Honour
5M
Rank
Rear Admiral
Honour
50K
Rank
Master Chief Petty Officer
Honour
7.5M
Rank
Vice Admiral
Honour
100K
Rank
Ensign
Honour
10M
Rank
Admiral
Honour
200K
Rank
Lieutenant Junior Grade
Honour
15M
Rank
Fleet Admiral
Honour
500K
Rank
Lieutenant
Honour
20M
Rank
Legendary Fleet Admiral

Suspicious Kills
A detection system prevents exploit abuse:

  • Kills relying mostly on M1/melee attacks may be flagged

  • No Bounty/Honor is awarded for flagged kills

  • Common false triggers include Buddha, Kitsune, Tiger, and T-Rex users

  • If killed via a suspicious kill → PvP may be disabled temporarily

Notes

  • Bounty and Honor are separate systems (Pirate vs Marine saves)

  • Players between 20M–30M receive no PvP buffs

  • Progression slows after 5M (1M increments instead of 500K)

  • Higher Bounty/Honor = greater risk and heavier losses

  • Admins can exceed limits using commands

Basic Information

The Bounty/Honor System in Blox Fruits is a PvP-focused progression and leaderboard system that rewards players with damage and defense buffs for every 500,000 Bounty/Honor gained. However, players between 20M and 30M no longer receive PvP buffs. Once a player reaches 5M, progression slows to 1M increments, and losses on death become significantly higher. The system is capped at 30 million, though admins can exceed this.

Pirates earn Bounty, while Marines earn Honor, both functioning identically but tracked separately across saves. Every player starts from 0 and must progress individually.

Higher Bounty/Honor results in greater penalties on death. For example:

  • Between 2.5M–3.99M, gains and losses are equal

  • At 4M+, the defeated player loses double what the attacker gains

  • Maximum gain: 19,600

  • Maximum loss: 39,200

  • Defeating an admin grants 50,000 Bounty/Honor

At max level (2800), players can only gain Bounty/Honor from opponents within 25% of their level (e.g., Lv. 2800 can gain from Lv. 2100+). The widest range occurs at Lv. 2100, allowing gains from Lv. 1575–2800.

Admins can exceed the cap using the command /b (amount), which is why some leaderboard values go beyond 30M.

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