Sound Fruit
Sound is a Legendary Natural-type Blox Fruit priced at $1700000 or R$1900 Its gameplay revolves around controlling sound waves and building the Tempo Meter, a unique mechanic that boosts both the user and nearby allies. This gives it a rare mix of high damage output and team support, making it valuable in both solo and group play.
The fruit performs well across a wide range of content thanks to its large AoE coverage. Most attacks can hit multiple enemies at once, making it efficient for grinding in the late Second Sea and Third Sea. Its wide hitboxes help clear groups quickly, reducing the need for precise aim or tight positioning.
Sound is especially strong in group-based activities. Its combination of consistent damage, crowd control, and ally buffs makes it useful in raids, Sea Beast hunting, and cooperative farming. Players who often play with teammates gain extra value from the Tempo Meter, which can significantly improve overall team performance during longer fights.
In PvP, Sound relies on its wide hitboxes and constant pressure to keep opponents under stress. It does not require perfect accuracy to be effective, which makes it more forgiving in fast-paced fights where enemies are constantly moving.
Overall, Sound is best described as a versatile all-rounder fruit. It may not dominate every single category, but it stays consistently strong in grinding, PvP, raids, and sea events, especially when its support utility and AoE damage are fully utilized.
Sound

Strengths & Weaknesses
A quick breakdown of where this build shines and struggles.
Strengths
All moves deal AoE damage, making it strong against groups of NPCs and players
Excellent for grinding and raids due to consistent multi-target damage
Strong presence in crew wars / team PvP, especially with Tempo: Prestissimo buffs allies
Can hit Sea Beasts with all moves except F, making it useful for sea content
Large hitboxes make attacks easier to land even without precise aim
Z (Rhapsody Notes) can be used multiple times quickly with low downtime
C (Symphonic Radiance) has auto-aim and wide AoE, good for grouping enemies
V (Glorious Harmony) delivers high burst AoE damage and can disrupt fights or escape pressure
F (Tempo: Prestissimo) gives mobility + speed scaling + Tempo regeneration, improving positioning and survival
Weaknesses
Slow cooldowns overall, reducing sustained pressure
Weak combo potential, with most moves offering little to no stun
Z move damage is inconsistent depending on projectile spacing and predictability
X (Fortissimo) has short range and noticeable end-lag
C move lacks stun, and its damage can be unreliable if hits overlap
V move has long startup and awkward hit consistency, making it punishable
F flight starts slow, requiring time to build up speed and efficiency
Generally easy to read in PvP, especially when spamming abilities
Verdict
Sound is a strong AoE-focused support hybrid fruit that shines in grinding, raids, and team-based PvP, where its wide coverage and Tempo buffs add real value. However, its slow cooldowns and weak combo/stun potential hold it back in high-level PvP. It performs best as a team utility and crowd-control damage fruit rather than a solo combo finisher.
Abilities & Upgrade
The user fires a sequence of projectile notes over three rapid inputs, increasing shot count and direction changes with each use, culminating in a vertical burst at the cursor location that deals impact damage through explosions.
Fires 3 projectile notes on first use, 5 on second use (horizontal), and 5 on third use (vertical at cursor).
Each projectile explodes on impact, dealing area damage to enemies.
Requires 3 consecutive inputs to complete the full attack sequence.
Can deal higher damage if the first hit is intentionally missed.
The user releases a cone-shaped burst of music notes that deals area damage while pushing enemies away.
Creates a wide cone AoE attack in front of the user.
Deals damage on hit with knockback effect.
Effective for hitting multiple enemies grouped together.
The user summons a disco ball that automatically targets nearby enemies with beam attacks before launching itself toward the cursor, dealing explosive damage on impact.
Deploys a disco ball that auto-aims beams at all nearby enemies in a large area.
Each beam deals damage, but repeated hits on the same target are reduced by ×0.85 per hit.
After firing beams, the disco ball is launched toward the cursor and explodes on impact.
Provides large-area multi-target pressure followed by a finishing explosion.
The user fires a multi-stage attack that releases small projectiles followed by a large explosive shot that creates a temporary black hole, pulling enemies in and dealing sustained damage after impact.
Fires five small projectiles followed by one large projectile.
The large projectile explodes on impact and creates a black hole effect.
The black hole pulls nearby enemies inward while dealing damage over time.
Combines burst damage with short-duration crowd control via attraction.
The user activates flight using a music staff, gaining mobility while continuously building Tempo Meter at the cost of disabling regeneration.
Grants flight-based mobility using a music staff.
Temporarily regenerates Tempo Meter while flying.
Disables health and energy regeneration during activation, like most mobility skills.
Provides sustained movement utility at the cost of survivability recovery.
The user fires a sequence of projectile notes over three rapid inputs, increasing shot count and direction changes with each use, culminating in a vertical burst at the cursor location that deals impact damage through explosions.
Fires 3 projectile notes on first use, 5 on second use (horizontal), and 5 on third use (vertical at cursor).
Each projectile explodes on impact, dealing area damage to enemies.
Requires 3 consecutive inputs to complete the full attack sequence.
Can deal higher damage if the first hit is intentionally missed.
The user releases a cone-shaped burst of music notes that deals area damage while pushing enemies away.
Creates a wide cone AoE attack in front of the user.
Deals damage on hit with knockback effect.
Effective for hitting multiple enemies grouped together.
The user summons a disco ball that automatically targets nearby enemies with beam attacks before launching itself toward the cursor, dealing explosive damage on impact.
Deploys a disco ball that auto-aims beams at all nearby enemies in a large area.
Each beam deals damage, but repeated hits on the same target are reduced by ×0.85 per hit.
After firing beams, the disco ball is launched toward the cursor and explodes on impact.
Provides large-area multi-target pressure followed by a finishing explosion.
The user fires a multi-stage attack that releases small projectiles followed by a large explosive shot that creates a temporary black hole, pulling enemies in and dealing sustained damage after impact.
Fires five small projectiles followed by one large projectile.
The large projectile explodes on impact and creates a black hole effect.
The black hole pulls nearby enemies inward while dealing damage over time.
Combines burst damage with short-duration crowd control via attraction.
The user activates flight using a music staff, gaining mobility while continuously building Tempo Meter at the cost of disabling regeneration.
Grants flight-based mobility using a music staff.
Temporarily regenerates Tempo Meter while flying.
Disables health and energy regeneration during activation, like most mobility skills.
Provides sustained movement utility at the cost of survivability recovery.
The user fires gold note projectiles in successive patterns, with each use increasing attack coverage.
First use: Shoots 3 projectiles horizontally.
Second use: Shoots 5 projectiles horizontally.
Third use: Shoots 5 projectiles vertically toward the cursor.
Projectiles explode on impact, dealing damage to enemies.
The user generates a cone shaped note attack, dealing AoE damage and knocking back enemies.
Creates a cone-shaped soundwave attack in front of the user.
Deals area damage to enemies caught within it.
Applies knockback on hit.
The user summons a disco ball that fires auto aiming lasers, then launches itself as an explosive projectile.
Creates a disco ball that fires lasers at all nearby enemies within a large range.
After firing, the disco ball launches toward the cursor and explodes on impact.
Damage to the same enemy is reduced by ~15% per laser hit.
Enemies hit by no lasers take about 80% of the move’s total damage from the final disco ball explosion alone.
The user fires a barrage of gold projectiles, ending with a large explosive shot that creates a damaging black hole.
Releases 5 small gold projectiles in quick succession.
Fires a large gold projectile afterward that explodes on impact.
Explosion summons a black hole that pulls nearby enemies inward.
The black hole continuously damages enemies for a short duration.
The user flies on a music staff, gaining mobility while regenerating Tempo Meter.
Allows the user to fly using a music staff.
Regenerates Tempo Meter while active.
Health and energy regeneration are disabled during use.
With Tempo passive active, flight speed is increased by 50%.
The user fires gold note projectiles in successive patterns, with each use increasing attack coverage.
First use: Shoots 3 projectiles horizontally.
Second use: Shoots 5 projectiles horizontally.
Third use: Shoots 5 projectiles vertically toward the cursor.
Projectiles explode on impact, dealing damage to enemies.
The user generates a cone shaped note attack, dealing AoE damage and knocking back enemies.
Creates a cone-shaped soundwave attack in front of the user.
Deals area damage to enemies caught within it.
Applies knockback on hit.
The user summons a disco ball that fires auto aiming lasers, then launches itself as an explosive projectile.
Creates a disco ball that fires lasers at all nearby enemies within a large range.
After firing, the disco ball launches toward the cursor and explodes on impact.
Damage to the same enemy is reduced by ~15% per laser hit.
Enemies hit by no lasers take about 80% of the move’s total damage from the final disco ball explosion alone.
The user fires a barrage of gold projectiles, ending with a large explosive shot that creates a damaging black hole.
Releases 5 small gold projectiles in quick succession.
Fires a large gold projectile afterward that explodes on impact.
Explosion summons a black hole that pulls nearby enemies inward.
The black hole continuously damages enemies for a short duration.
The user flies on a music staff, gaining mobility while regenerating Tempo Meter.
Allows the user to fly using a music staff.
Regenerates Tempo Meter while active.
Health and energy regeneration are disabled during use.
With Tempo passive active, flight speed is increased by 50%.
Showcase Video
Sound
Update Logs
- Balance Changes
- Reduced the effectiveness of Tempo: Prestissimo’s defensive buff, lowering damage reduction to 15%.
- Decreased the hitbox size of the C ability by 10%, making it slightly less forgiving to land in combat.
- Added Sound Fruit to the game as a new Legendary Natural-type fruit.
