Spider Fruit
Strengths & Weaknesses
A quick breakdown of where this build shines and struggles.
Strengths
Unawakened Form
Good overall damage.
Effective in PvP when used by skilled players.
Over-heated Sniper offers exceptional range and can break Instinct.
Ultimate Thread provides strong stun and breaks Instinct.
Multi-string Attack has decent AoE and crowd control.
Spider Path offers reliable mobility.
Awakened Form
Excellent combo potential.
Extremely long range.
Strong mobility with Spider Highway.
Excels in aerial PvP.
Relatively cheap to awaken.
Decent for grinding thanks to larger hitboxes and multi-target attacks.
Most abilities provide strong stuns and break Instinct.
Heavenly Punishment deals very high damage.
Silk Prison and Eternal White are easy-to-land combo tools with large AoE.
Weaknesses
Unawakened Form
Most moves have very small hitboxes, making them difficult to land in PvP.
Performs poorly in aerial combat compared to the awakened version.
Spider Wraith has short range and high knockback.
Multi-string Attack requires precise timing.
Over-heated Sniper requires good aim.
Ultimate Thread has significant end-lag if missed.
Spider Path offers limited PvP utility and can be awkward to use indoors.
Awkened Form
Requires a large Fragment investment and a moderately difficult raid to awaken.
Demands good aim and accuracy in PvP.
Much of its damage output relies on Heavenly Punishment.
Thermal Laceration must be held before use.
Silk Prison can be escaped with a quick Flash Step.
Eternal White leaves the user immobile and is vulnerable to interruption.
Heavenly Punishment also leaves the user exposed during its animation.
Spider Highway has limited range and can consume Energy quickly during long-distance travel.
Mobility becomes weaker as the user's health decreases.
Verdict
Spider is a high-skill fruit that shines in PvP thanks to its powerful stuns, long-range attacks, and exceptional combo potential. While the unawakened version can be difficult to use due to its small hitboxes, the awakened form transforms it into a dangerous combat fruit with strong mobility and devastating combo chains. Although it requires good aim and a significant Fragment investment, Spider rewards skilled players with excellent performance in both ground and aerial combat.
Abilities & Upgrade
Creates a claw of strings that strikes enemies at close range.
Deals solid damage and knocks targets back.
Fast and simple attack for close-quarters combat.
Useful for starting basic combos.
Has a relatively small hitbox and range.
Summons multiple strings from above to impale enemies.
Deals damage in a moderate AoE.
Briefly stuns affected targets.
Effective for crowd control and combo extensions.
Can hit multiple enemies at once.
Fires a condensed string projectile over an extremely long distance.
One of the longest-ranged attacks in the game.
Damage increases with distance traveled.
Leaves behind a temporary tripwire that can still damage enemies.
Breaks Instinct on contact.
Launches a massive formation of woven strings.
Deals high damage in a large cone-shaped area.
Provides strong stun and crowd-control potential.
Effective against multiple targets.
Functions as Spider's primary finisher in its unawakened form.
Creates strings beneath the user for aerial movement.
Allows the user to hover and travel through the air.
Provides decent mobility and repositioning.
Useful for exploration and ranged combat.
Can remain airborne without touching the ground.
Creates a claw of strings that strikes enemies at close range.
Deals solid damage and knocks targets back.
Fast and simple attack for close-quarters combat.
Useful for starting basic combos.
Has a relatively small hitbox and range.
Summons multiple strings from above to impale enemies.
Deals damage in a moderate AoE.
Briefly stuns affected targets.
Effective for crowd control and combo extensions.
Can hit multiple enemies at once.
Fires a condensed string projectile over an extremely long distance.
One of the longest-ranged attacks in the game.
Damage increases with distance traveled.
Leaves behind a temporary tripwire that can still damage enemies.
Breaks Instinct on contact.
Launches a massive formation of woven strings.
Deals high damage in a large cone-shaped area.
Provides strong stun and crowd-control potential.
Effective against multiple targets.
Functions as Spider's primary finisher in its unawakened form.
Creates strings beneath the user for aerial movement.
Allows the user to hover and travel through the air.
Provides decent mobility and repositioning.
Useful for exploration and ranged combat.
Can remain airborne without touching the ground.
Showcase Video
Spider
Update Logs
- Visual Changes
- Spider's fruit model received a visual redesign.
- Changes
- String was renamed to Spider.
- Ability Changes
- Rainbow String → Spider Wraith
- String Path → Spider Path
- God's Highway → Spider Highway
- Rework
- Most Spider abilities were reworked.
- Awakened Thermal Laceration and Silk Prison remained largely unchanged.
- Greatly improved the auto-aim and projectile speed of Over-heated Sniper.
- Added Spider Awakening, introducing enhanced versions of its abilities.
- Spider was added to the game as String.

