Trinkets
Trinkets

Trinkets are a type of accessory you can get from Dungeon Raids or by buying them for
400 Simulation Data from the Trinket Expert. Each one has three main parts—Base Stats, Grade, and Modifiers—which give different buffs when equipped, like boosting certain stats. You can create stronger trinkets through fusion by combining 3 trinkets of the same type and Grade, and it takes a total of 27 Grade I trinkets to fully max one out. If you don’t need a trinket, you can sell it to the Trinket Refiner for Simulation Data, with its value based on its Grade and Modifiers. A Grade I trinket sells for 160 Simulation Data, while a Grade II is worth 480 Simulation Data (since it’s made from three Grade I trinkets), and each modifier adds an extra 80 Simulation Data to the total.
List of Trinkets
There are currently 24 Trinkets available in the game, including all Grades.
Uncommon
Rare
Legendary
Mythical
Uncommon
Rare
Legendary
Mythical
Trinket Buffs
Trinkets mainly provide boosts to different stat types, including:
Melee Points (Melee)
Blox Fruit Points (Blox Fruit)
Sword Points (Sword)
Gun Points (Gun)
Defense Points (Defense)
The higher the Grade, the more stats a trinket will give
Trinkets can also come with Modifiers or gain them through upgrades:
Can be rolled with Modifiers naturally
Grade III guarantees 1 Modifier
Grade IV allows for an additional Modifier
Modifiers act as extra bonuses that stack on top of a trinket’s base buffs
+60
Melee Points
+120
Melee Points
+4%
Fruit - Damage
+6%
Fruit - Damage
+60
Gun Points
+120
Gun Points
+60
Sword Points
+120
Sword Points
+2%
PvE Life Leech
+4%
PvE Life Leech
+5%
Damage to Elemental
+7%
Damage to Beast
+10%
Damage to Beast
+10%
Ignored Defence
+7%
Damage to NPCs
+60
Melee Points
+120
Melee Points
+4%
Fruit - Damage
+6%
Fruit - Damage
+60
Gun Points
+120
Gun Points
+60
Sword Points
+120
Sword Points
+2%
PvE Life Leech
+4%
PvE Life Leech
+5%
Damage to Elemental
+7%
Damage to Beast
+10%
Damage to Beast
+10%
Ignored Defence
+7%
Damage to NPCs
How Much Do Flat Stats Actually Add
Below is a breakdown of how trinkets affect your damage.
The damage formula was revealed in 17.2, and trinket stat points are added directly to your total stat pool, just like level and mastery points.
| New Pool = Old Pool + Trinket Points
| Final Damage = Base Damage × (New Pool ÷ Old Pool)
Max stat pool = 2800 (level) + 430 (max mastery from fruit Lv. 600) = 3230
Grade III and Grade IV have the same stat-point scaling, since both use the same base Fruit Points.
The only difference between them is the number of Modifier slots
Calculation Basis
The following calculations are based on non-official, community-tested information.
The values shown are not based on a single hit
They are not DPS (damage per second)
Instead, they represent the total combined damage of a fruit’s full moveset:
| Total Damage = Move 1 + Move 2 + Move 3 + Move 4 + Move 5 (+ passive effects, if any)
Real numbers (community-verified, full stats, no accessories)
Damage gained purely from stat points
(Spirit dmg)
The same percentage applied to a higher-damage fruit (Bomb, 57,486)
Key takeaway: the damage gained from stat points on trinkets is very small overall—even fully fused Mythical trinkets only add around ~2.2% extra damage from stat points, no matter which fruit you’re using.
Moving from Grade I → Grade II is barely noticeable (about +0.6%), and upgrading further to Grade IV doesn’t increase stat-based damage beyond Grade III, since both share the same base stat points.
Grind cost to get there (fusion: 3 copies fuse into 1 next grade)
Conclusion
The stat-point scaling (0.6% / 1.2% / 2.2% / 2.2%) stays consistent no matter what—since trinket points are added directly to your stat pool, even using 2× Grade IV trinkets only results in about ~2.2% extra damage from stat points alone.
The real value of trinkets doesn’t come from the base stat boosts, but from the Modifier slots, which only become available at Grade III and Grade IV.
Trinket List
























Update Logs
- Major Changes
- Grade I Trinkets: Common → Uncommon
- Grade II Trinkets: Uncommon → Rare
- Grade III Trinkets: Rare → Legendary
- Grade IV Trinkets: Legendary → Mythical
- Trinket system added