Back

Live Rooms

Create rooms where you can find friends to play with in Gamersberg

No rooms are running right now. Be the first to start one and gather your crew.

+Create a Room

Trinkets

Trinkets

Trinkets
Date of addition23rd December, 2025
PurposeTo provide Buffs
LocationsDungeons | Simulation Hub

Trinkets are a type of accessory you can get from Dungeon Raids or by buying them for 400 Simulation Data from the Trinket Expert. Each one has three main parts—Base Stats, Grade, and Modifiers—which give different buffs when equipped, like boosting certain stats. You can create stronger trinkets through fusion by combining 3 trinkets of the same type and Grade, and it takes a total of 27 Grade I trinkets to fully max one out. If you don’t need a trinket, you can sell it to the Trinket Refiner for Simulation Data, with its value based on its Grade and Modifiers. A Grade I trinket sells for 160 Simulation Data, while a Grade II is worth 480 Simulation Data (since it’s made from three Grade I trinkets), and each modifier adds an extra 80 Simulation Data to the total.

List of Trinkets

There are currently 24 Trinkets available in the game, including all Grades.

Rarity

Uncommon

Amount
6
Rarity

Rare

Amount
6
Rarity

Legendary

Amount
6
Rarity

Mythical

Amount
6

Trinket Buffs

  • Trinkets mainly provide boosts to different stat types, including:

    • Melee Points (Melee)

    • Blox Fruit Points (Blox Fruit)

    • Sword Points (Sword)

    • Gun Points (Gun)

    • Defense Points (Defense)

  • The higher the Grade, the more stats a trinket will give

  • Trinkets can also come with Modifiers or gain them through upgrades:

    • Can be rolled with Modifiers naturally

    • Grade III guarantees 1 Modifier

    • Grade IV allows for an additional Modifier

  • Modifiers act as extra bonuses that stack on top of a trinket’s base buffs

Modifier
Punchy
Stats

+60 Melee Points

Description
Increases Melee Stats by 60
Modifier
Brutal
Stats

+120 Melee Points

Description
Increases Melee Stats by 120
Modifier
Fruity
Stats

+4% Fruit - Damage

Description
Increases Blox Fruit damage by 4%
Modifier
Overcharged
Stats

+6% Fruit - Damage

Description
Increases Blox Fruit damage by 6%
Modifier
Precise
Stats

+60 Gun Points

Description
Increases Gun Stats by 60
Modifier
Deadeye
Stats

+120 Gun Points

Description
Increases Gun Stats by 120
Modifier
Sharp
Stats

+60 Sword Points

Description
Increases Sword Stats by 60
Modifier
Executioner
Stats

+120 Sword Points

Description
Increases Sword Stats by 120
Modifier
Vampiric
Stats

+2% PvE Life Leech

Description
Restores health equal to 2% of damage dealt to NPCs
Modifier
Sanguine
Stats

+4% PvE Life Leech

Description
Restores health equal to 4% of damage dealt to NPCs
Modifier
Element Slayer
Stats

+5% Damage to Elemental

Description
Increases damage against Elemental users by 5%
Modifier
Beast Slayer
Stats

+7% Damage to Beast

Description
Increases damage against Beast users by 7%
Modifier
Beast Hunter
Stats

+10% Damage to Beast

Description
Increases damage against Beast users by 10%
Modifier
Piercing
Stats

+10% Ignored Defence

Description
Ignores 10% of defensive buffs from items, fruits, and races
Modifier
Ruthless
Stats

+7% Damage to NPCs

Description
Increases damage dealt to NPCs by 7%
Ad PlaceholderResponsive (Auto Width)Type: incontent

How Much Do Flat Stats Actually Add

Below is a breakdown of how trinkets affect your damage.
The damage formula was revealed in 17.2, and trinket stat points are added directly to your total stat pool, just like level and mastery points.


| New Pool = Old Pool + Trinket Points

| Final Damage = Base Damage × (New Pool ÷ Old Pool)


Max stat pool = 2800 (level) + 430 (max mastery from fruit Lv. 600) = 3230

Grade III and Grade IV have the same stat-point scaling, since both use the same base Fruit Points.

  • The only difference between them is the number of Modifier slots


Calculation Basis

The following calculations are based on non-official, community-tested information.

  • The values shown are not based on a single hit

  • They are not DPS (damage per second)

Instead, they represent the total combined damage of a fruit’s full moveset:


| Total Damage = Move 1 + Move 2 + Move 3 + Move 4 + Move 5 (+ passive effects, if any)

Setup
No trinkets
Fruit Points
+0
Modifier Slots
0
New Pool
3230
Pool Ratio
1.000
Setup
2x Grade I
Fruit Points
+20
Modifier Slots
0
New Pool
3250
Pool Ratio
1.0062
Setup
2x Grade II
Fruit Points
+40
Modifier Slots
0
New Pool
3270
Pool Ratio
1.0124
Setup
2x Grade III
Fruit Points
+70
Modifier Slots
2
New Pool
3300
Pool Ratio
1.0217
Setup
2x Grade IV
Fruit Points
+70
Modifier Slots
4
New Pool
3300
Pool Ratio
1.0217

Real numbers (community-verified, full stats, no accessories)

Damage gained purely from stat points

Fruit
Bomb
Total damage at max stats (no trinkets)
57,486
Fruit
Magma
Total damage at max stats (no trinkets)
47,752
Fruit
Spirit
Total damage at max stats (no trinkets)
34,858
Fruit
Kitsune
Total damage at max stats (no trinkets)
28,806
Fruit
Flame
Total damage at max stats (no trinkets)
26,768

(Spirit dmg)

Setup
No trinkets
Final Damage
34,858
Total Gain
-
Setup
2× Grade I
Final Damage
35,074
Total Gain
+216 (+0.6%)
Setup
2× Grade II
Final Damage
35,290
Total Gain
+432 (+1.2%)
Setup
2× Grade III
Final Damage
35,613
Total Gain
+755 (+2.2%)
Setup
2× Grade IV
Final Damage
35,613
Total Gain
+755 (+2.2%)

The same percentage applied to a higher-damage fruit (Bomb, 57,486)

Setup
No trinkets
Final Damage
57,486
Gain
-
Setup
2× Grade IV
Final Damage
58,733
Gain
+1,247 (+2.2%)

Key takeaway: the damage gained from stat points on trinkets is very small overall—even fully fused Mythical trinkets only add around ~2.2% extra damage from stat points, no matter which fruit you’re using.

Moving from Grade I → Grade II is barely noticeable (about +0.6%), and upgrading further to Grade IV doesn’t increase stat-based damage beyond Grade III, since both share the same base stat points.

Grind cost to get there (fusion: 3 copies fuse into 1 next grade)

Target
1× Grade II
Copies of Grade I needed
3
Column
1
Target
1× Grade III
Copies of Grade I needed
9
Column
4
Target
1× Grade IV
Copies of Grade I needed
27
Column
13
Target
2× Grade IV (real PvP build)
Copies of Grade I needed
54
Column
26

Conclusion

The stat-point scaling (0.6% / 1.2% / 2.2% / 2.2%) stays consistent no matter what—since trinket points are added directly to your stat pool, even using 2× Grade IV trinkets only results in about ~2.2% extra damage from stat points alone.

The real value of trinkets doesn’t come from the base stat boosts, but from the Modifier slots, which only become available at Grade III and Grade IV.

Trinket List

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Update Logs

Update 29.1- December 25, 2025
  • Major Changes
    • Grade I Trinkets: Common → Uncommon
    • Grade II Trinkets: Uncommon → Rare
    • Grade III Trinkets: Rare → Legendary
    • Grade IV Trinkets: Legendary → Mythical
Update 29.0- December 23, 2025
  • Trinket system added

Gamersberg