Gravity Fruit
Gravity is a Mythical Natural-type Blox Fruit focused on large-area attacks, long-range pressure, and crowd control. It costs $2500000 or R$2300 from the Blox Fruit Dealer, making it the least expensive Mythical fruit. Its abilities excel at controlling space and punishing groups of enemies, with some of the largest hitboxes in the game.
The fruit performs particularly well in PvP, where its wide-area attacks, high damage, and long reach make it difficult for opponents to avoid pressure in open fights. Gravity is especially effective against multiple enemies, as its large hitboxes and crowd-control tools become more valuable as the number of targets increases.
Gravity is also a capable option for grinding, raids, and Sea Events. Its M1 attacks can hit enemies multiple times, while its abilities are well suited for clearing groups and dealing consistent damage. Players with sufficient mastery can even use it to complete raids efficiently without relying on more traditional raid-focused fruits.
The fruit's main weaknesses are its slow attack speed and limited mobility. Many abilities have noticeable startup times, making them easier to avoid for highly mobile opponents. Fruits with strong movement options can often evade Gravity's attacks and punish missed abilities. Its high mastery requirements can also make progression slower for newer players, especially before unlocking the fruit's stronger abilities.
Gravity

Strengths & Weaknesses
A quick breakdown of where this build shines and struggles.
Strengths
High Damage Output - Most abilities deal strong damage, especially the upgraded variants.
Excellent Crowd Control - Multiple stuns, pulls, knockbacks, and large AoE attacks make it easy to control fights.
Strong PvP Potential - Large hitboxes, Instinct-breaking moves, and powerful combo starters/extenders.
Versatile Usage - Effective for PvP, grinding, boss fights, sea events, and team battles.
Powerful Upgrades - Upgraded [C] and [V] gain massive AoE, high damage, and defense-piercing effects.
Good Air Combat - Can use all abilities while flying with Shooting Star.
Large Hitboxes - Most attacks are forgiving and easier to land than many other fruits.
Great Team-Fight Presence - Excels at disrupting groups and punishing teamers.
Strong Grinding Performance - Large AoE attacks make farming NPCs efficient.
Reliable Instinct Breaks - Most key abilities can consistently pressure Instinct users.
High Trade Value - Remains a desirable fruit due to its rework and rarity.
Strong Combo Utility - Multiple moves can start, extend, or finish combos effectively.
Weaknesses
Slow Startup - Many moves have noticeable wind-up times, making them easier to dodge.
Prediction-Based Gameplay - Requires good timing and aim to land attacks consistently.
Weak Against Mobility - Fast fruits like Light, Portal, and skilled Flash Step users can avoid many attacks.
Meter Dependency - Strongest abilities require the Gravitational Force Meter to be charged.
High Requirements - Needs significant mastery and upgrades to reach its full potential.
Punishable Mistakes - Several upgraded moves have long charge times or end-lag if missed.
Limited Chase Potential - Struggles to keep up with highly mobile opponents.
Some Moves Are Easy to Read - Visible indicators and slow projectiles can make attacks predictable.
Vulnerable While Charging - Upgraded abilities leave the user exposed before activation.
Not Beginner-Friendly - Requires understanding of spacing, prediction, and meter management.
Performance Issues - Some effects and cutscenes may cause lag on lower-end devices.
Inconsistent Against Skilled Players - Experienced opponents can exploit the fruit's slower pace and dodge windows.
Verdict
Gravity is a high-skill, high-reward Mythical fruit that excels at area control, crowd control, and large-scale damage. Its massive hitboxes, powerful upgrades, and strong combo potential make it a formidable choice in PvP and PvE. However, its slower attacks, reliance on prediction, and upgrade requirements mean it performs best in the hands of experienced players who can fully utilize its toolkit.
Abilities & Upgrade
3,
2,
15,and
12A multi-form basic attack with three variants:
• Pull - pulls enemies inward with a short stun
• Swipe - wide gravity slash with knockback
• Meteor - calls down meteors for higher damage and AoE
Upgrades increase damage, range, stun, and meteor count.
Creates a singularity that distorts spacetime, pulling in and stunning nearby enemies before detonating in a powerful explosion.
Pulls in and stuns nearby enemies for ~1.5 seconds.
Explodes in an AoE blast that knocks enemies back.
Charging increases the explosion size; can be held for up to 10 seconds.
Creates a gravitational orb above the user that gathers nearby debris and launches it toward the cursor, dealing continuous AoE damage.
Fires debris in the target direction, damaging and briefly stunning enemies.
Damage and stun gradually weaken the longer the move is held.
Uses nearby materials as ammunition, matching the surrounding environment.
If used with Shooting Star, the boulder's material is used instead.
A heavy control move with two versions:
• Tap - launches a controllable orb that pulls enemies in and explodes
• Held - uses 75% Gravitational Force to create a giant black-hole-like attack with massive AoE damage
Held version also ignores most armor and requires the 3rd upgrade.
A destructive finisher with two versions:
• Tap - pulls down a large asteroid at the target area
• Held - uses 100% Gravitational Force to trigger a cinematic moon-shard strike with huge AoE damage
Held version ignores most armor, requires full meter, ground use, and the 4th upgrade.
Tap: Summons and launches three meteorites toward the target area.
Meteorites strike marked locations for AoE damage.
Hold (Ground): Creates a rideable material orb that can be launched.
Ride the orb before launching it for AoE damage.
Hold (Air): Summons three meteorites, riding one while the others strike the target.
Ride and launch a meteorite while two others crash down nearby.
A multi-form basic attack with three variants:
• Pull - pulls enemies inward with a short stun
• Swipe - wide gravity slash with knockback
• Meteor - calls down meteors for higher damage and AoE
Upgrades increase damage, range, stun, and meteor count.
Creates a singularity that distorts spacetime, pulling in and stunning nearby enemies before detonating in a powerful explosion.
Pulls in and stuns nearby enemies for ~1.5 seconds.
Explodes in an AoE blast that knocks enemies back.
Charging increases the explosion size; can be held for up to 10 seconds.
Creates a gravitational orb above the user that gathers nearby debris and launches it toward the cursor, dealing continuous AoE damage.
Fires debris in the target direction, damaging and briefly stunning enemies.
Damage and stun gradually weaken the longer the move is held.
Uses nearby materials as ammunition, matching the surrounding environment.
If used with Shooting Star, the boulder's material is used instead.
A heavy control move with two versions:
• Tap - launches a controllable orb that pulls enemies in and explodes
• Held - uses 75% Gravitational Force to create a giant black-hole-like attack with massive AoE damage
Held version also ignores most armor and requires the 3rd upgrade.
A destructive finisher with two versions:
• Tap - pulls down a large asteroid at the target area
• Held - uses 100% Gravitational Force to trigger a cinematic moon-shard strike with huge AoE damage
Held version ignores most armor, requires full meter, ground use, and the 4th upgrade.
Tap: Summons and launches three meteorites toward the target area.
Meteorites strike marked locations for AoE damage.
Hold (Ground): Creates a rideable material orb that can be launched.
Ride the orb before launching it for AoE damage.
Hold (Air): Summons three meteorites, riding one while the others strike the target.
Ride and launch a meteorite while two others crash down nearby.
Defeat 15 enemies using Gravity M1 attacks.
Defeat 15 enemies with Gravity's M1s.
Recommended: Bandits (Pirate Starter) or Trainees (Marine Starter) due to their low health.
Unlocks Stage 1 for Gravity's M1 attacks.
Allows M1s to be charged for increased damage and range.
1,000
2
1
Defeat 30 enemies using Gravity M1 attacks.
Defeat 30 enemies with Gravity's M1s.
Recommended: Bandits (Pirate Starter) or Trainees (Marine Starter) due to their low health.
Unlocks Stage 2 for Gravity's M1 attacks.
Further increases the damage and range of charged M1s.
2,000
4
2
Use Gravity skills to damage ships 20 times.
Deal damage to a ship's health using Gravity skills.
Repeat 20 times to complete the objective.
Unlocks the Gravitational Force Meter and upgrades Gravitational Prison [C].
Grants access to the Gravitational Force Meter.
Enhances Gravitational Prison [C], increasing its power and damage when used at 75% Gravitational Force.
6,000
6
4
1
Complete both objectives to progress.
Part 1: Shoot 20 meteors into water using Gravity's M1 ability.
Part 2: Defeat Orbitus 10 times or eliminate 6 players using Gravity abilities.
Upgrades Asteroid Crash [V] with a stronger variant.
Changes the ability's functionality.
Summons moon fragments for a more powerful attack.
Deals increased damage when used with a full Gravitational Force Meter.
10,000
2
8
2
Defeat 15 enemies using Gravity M1 attacks.
Defeat 15 enemies with Gravity's M1s.
Recommended: Bandits (Pirate Starter) or Trainees (Marine Starter) due to their low health.
Unlocks Stage 1 for Gravity's M1 attacks.
Allows M1s to be charged for increased damage and range.
1,000
2
1
Defeat 30 enemies using Gravity M1 attacks.
Defeat 30 enemies with Gravity's M1s.
Recommended: Bandits (Pirate Starter) or Trainees (Marine Starter) due to their low health.
Unlocks Stage 2 for Gravity's M1 attacks.
Further increases the damage and range of charged M1s.
2,000
4
2
Use Gravity skills to damage ships 20 times.
Deal damage to a ship's health using Gravity skills.
Repeat 20 times to complete the objective.
Unlocks the Gravitational Force Meter and upgrades Gravitational Prison [C].
Grants access to the Gravitational Force Meter.
Enhances Gravitational Prison [C], increasing its power and damage when used at 75% Gravitational Force.
6,000
6
4
1
Complete both objectives to progress.
Part 1: Shoot 20 meteors into water using Gravity's M1 ability.
Part 2: Defeat Orbitus 10 times or eliminate 6 players using Gravity abilities.
Upgrades Asteroid Crash [V] with a stronger variant.
Changes the ability's functionality.
Summons moon fragments for a more powerful attack.
Deals increased damage when used with a full Gravitational Force Meter.
10,000
2
8
2
Enhances Flash Step with a gravitational aftereffect.
Leaves behind a lingering gravitational field.
Deals minor damage to enemies that enter the area.
Unlocking the 3rd Upgrade grants the Gravitational Force Meter.
Fills by dealing damage with Gravity abilities.
Slowly drains after 6.5 seconds of inactivity.
Required to use enhanced Gravitational Prison [C] and Asteroid Crash [V] variants.
Damage dealt to players fills the meter twice as fast.
With the 4th Upgrade, the meter ignites when fully charged.

Unlocks a defensive passive tied to Shooting Star [F].
Activates after using Shooting Star [F] and losing 20% HP.
Releases a gravitational pulse that damages and knocks back nearby enemies.
Launches the user backward for safety.
Damage increases based on previous [F] uses.
Shooting Star [F] enters cooldown when triggered.
Enhances Flash Step with a gravitational aftereffect.
Leaves behind a lingering gravitational field.
Deals minor damage to enemies that enter the area.
Unlocking the 3rd Upgrade grants the Gravitational Force Meter.
Fills by dealing damage with Gravity abilities.
Slowly drains after 6.5 seconds of inactivity.
Required to use enhanced Gravitational Prison [C] and Asteroid Crash [V] variants.
Damage dealt to players fills the meter twice as fast.
With the 4th Upgrade, the meter ignites when fully charged.

Unlocks a defensive passive tied to Shooting Star [F].
Activates after using Shooting Star [F] and losing 20% HP.
Releases a gravitational pulse that damages and knocks back nearby enemies.
Launches the user backward for safety.
Damage increases based on previous [F] uses.
Shooting Star [F] enters cooldown when triggered.
The initial startup can be dodged from the edge of the attack.
The explosion cannot break Instinct under any circumstances.
Breaks Instinct only if the target is very close to the user.
Pull and Swipe variants can be dodged from the edge of the attack.
The Meteor variant breaks Instinct on direct hit.
The Meteor's AoE impact may sometimes be dodged from the edge.
The pull and explosion can be dodged from the edge.
Always breaks Instinct once the target is caught in the stun.
Breaks Instinct
The pull can be dodged.
Direct contact with the orb and its tick damage break Instinct.
The final few damage ticks may be dodged.
The explosion breaks Instinct, though it can sometimes be Instinct-tricked when caught in or near the edge of the orb.
The pull can sometimes be dodged from the edge.
The explosion always breaks Instinct if the target is stunned or close enough.
The falling debris chunks cannot break Instinct.
The explosion can rarely be dodged from the edge.
The drag effect does not deal damage.
The initial stun does not deal damage.
The final impact always breaks Instinct.
A direct meteor hit breaks Instinct.
The AoE impact can sometimes be dodged from the edge.
The initial startup can be dodged from the edge of the attack.
The explosion cannot break Instinct under any circumstances.
Breaks Instinct only if the target is very close to the user.
Pull and Swipe variants can be dodged from the edge of the attack.
The Meteor variant breaks Instinct on direct hit.
The Meteor's AoE impact may sometimes be dodged from the edge.
The pull and explosion can be dodged from the edge.
Always breaks Instinct once the target is caught in the stun.
Breaks Instinct
The pull can be dodged.
Direct contact with the orb and its tick damage break Instinct.
The final few damage ticks may be dodged.
The explosion breaks Instinct, though it can sometimes be Instinct-tricked when caught in or near the edge of the orb.
The pull can sometimes be dodged from the edge.
The explosion always breaks Instinct if the target is stunned or close enough.
The falling debris chunks cannot break Instinct.
The explosion can rarely be dodged from the edge.
The drag effect does not deal damage.
The initial stun does not deal damage.
The final impact always breaks Instinct.
A direct meteor hit breaks Instinct.
The AoE impact can sometimes be dodged from the edge.
Showcase Video
Gravity
Update Logs
- Asteroid Crash (V) no longer displays its targeting crosshair while charging, unless the aim is adjusted. This provides a cleaner visual experience during combat.
- Asteroid Crash (V) cooldown increased by 5 seconds.
- Gravitational Prison (C) hitbox size reduced by 10%, making the move slightly less forgiving to land.
- Complete Gravity Rework
- Gravity returned to the Blox Fruit Dealer and became purchasable again.
- Received a refreshed fruit model with a darker appearance and an animated rotating ring.
- Updated fruit and inventory icons.
- Added M1 attacks.
- Every ability was redesigned with new mechanics, visuals, and effects.
- Ability Changes
- Gravity Push (Z) → Singularity (Z
- Gravity Obeisance (X) → Orbital Chain (X)
- Meteor Pitch (C) → Gravitational Prison (C)
- Meteors Rain (V) → Asteroid Crash (V)
- Boulder Flight (F) → Shooting Star (F)


- Gravity was removed from the Blox Fruit Dealer's stock and could no longer be purchased.
- Gravity received a visual model overhaul, including an updated fruit appearance and icon.

- Gravity Rework
- All abilities received enhanced visual effects.
- Meteors Rain (V) was improved to allow manual aiming, replacing its previous random targeting system.
- Gravity's spawn availability was slightly increased, making it easier to obtain.
- Gravity Fruit officially debuted in Blox Fruits.

