Back

Hell's Messenger

Hell's Messenger is a Level 2200 boss, making it a late game encounter intended for players in the Third Sea. Players typically fight this boss as part of high-level progression, so reaching the recommended level before challenging it is advised to avoid a difficult battle.

Hell's Messenger fights using three abilities from the awakened Dark fruit. This gives the boss a combat style focused on dark-based attacks while keeping the encounter less varied and easier to learn than some other late game bosses.

Additional Information:

After the third torch is lit during the Fear the Reaper scroll quest, Hell's Messenger spawns as the next boss encounter. He fights using the awakened Dark fruit and has Aura, allowing him to deal consistent damage throughout the battle.

Compared to Heaven's Guardian, Hell's Messenger is generally considered the easier fight. While his attacks can still be dangerous, they have more predictable timing and are easier to dodge, making the encounter much more manageable for players who stay mobile and avoid getting caught in close range.

Hell's Messenger

Hell's Messenger
NPCs Type Enemy
Sea Third Sea
Location Hell Dimension
Level2200
HP100,000
Uses AuraYes
Weapon TypeBlox Fruit
Ad PlaceholderResponsive (Auto Width)Type: incontent

Abilities

The Hell's Messenger uses 3 of the abilities of the Awakened Dark fruit.

Ability
Dimensional Slash
Description

Hell's Messenger summons a dark sword and launches a vertical energy slash that briefly blinds the target before teleporting nearby to deal additional damage.

How to Avoid

Dash frequently and keep your distance to avoid the attack.

Ability
Endless Hole
Description

Hell's Messenger creates a large black hole that stuns nearby players while dealing rapid continuous damage.

How to Avoid

Stay airborne until the attack disappears.

Ability
World of Darkness
Description

Hell's Messenger conjures a massive dark sphere that pulls nearby players toward it before launching them away, dealing heavy damage.

How to Avoid

As soon as the attack is prepared, move as far away as possible to avoid being pulled in.

Gamersberg