Damage Counter
The damage counter is a combat display feature that shows the amount of damage a player deals to enemies or other players. It provides real time feedback during fights, making it easier to measure attack strength, compare different abilities, and understand how much damage a build or setup can produce.
Toggling:
The damage counter can be enabled or disabled through the settings menu, allowing players to choose whether they want to see damage numbers during combat. This option is useful for players who prefer a cleaner screen or want to remove extra visual information while playing.
Counter:
After dealing damage, a combo timer bar appears below the damage counter and gradually decreases over three seconds. If the player does not land another hit before the timer runs out, the current damage total and combo count disappear, and the damage counter resets for the next attack.
The damage counter changes color based on the total damage dealt, allowing players to quickly identify their damage range during combat. The color progression is:
• White
• Yellow
• Orange
• Red
• Purple
Higher damage values are represented by stronger color changes, with purple indicating the highest damage range.
Damage Counter
Additional Information:
• The point at which the damage counter changes color depends on the player's Level. For example, a player at Lv. 2800 may reach purple at around 15,000 damage, while a player at Lv. 1300 may reach it at around 8,000 damage. These values are approximate and may vary.
• The damage counter can be used to test the damage of specific moves and confirm whether an attack successfully hits an enemy or player.
• The current highest recorded damage in the game was achieved by YouTuber/admin Uzoth, reaching 988 septillion damage (9.88 × 10²⁶).
• The highest recorded damage by a non-admin player was achieved by imFiji, reaching 127,518,285 damage.
